Search Results: c-a-detailed-approach-to-practical-coding-step-by-step-c-volume-2

Practical C++ Programming

Author: Steve Oualline

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596004194

Category: Computers

Page: 549

View: 2347

Teaches the programming language, covering topics including syntax, coding standards, object classes, templates, debugging, and the C++ preprocessor.

The R Book

Author: Michael J. Crawley

Publisher: John Wiley & Sons

ISBN: 1118448960

Category: Mathematics

Page: 1080

View: 4218

Hugely successful and popular text presenting an extensive and comprehensive guide for all R users The R language is recognized as one of the most powerful and flexible statistical software packages, enabling users to apply many statistical techniques that would be impossible without such software to help implement such large data sets. R has become an essential tool for understanding and carrying out research. This edition: Features full colour text and extensive graphics throughout. Introduces a clear structure with numbered section headings to help readers locate information more efficiently. Looks at the evolution of R over the past five years. Features a new chapter on Bayesian Analysis and Meta-Analysis. Presents a fully revised and updated bibliography and reference section. Is supported by an accompanying website allowing examples from the text to be run by the user. Praise for the first edition: ‘…if you are an R user or wannabe R user, this text is the one that should be on your shelf. The breadth of topics covered is unsurpassed when it comes to texts on data analysis in R.’ (The American Statistician, August 2008) ‘The High-level software language of R is setting standards in quantitative analysis. And now anybody can get to grips with it thanks to The R Book…’ (Professional Pensions, July 2007)

The Four Steps to the Epiphany

Successful Strategies for Products that Win

Author: Steve Blank

Publisher: BookBaby

ISBN: 0989200523

Category: Business & Economics

Page: 370

View: 1707

The bestselling classic that launched 10,000 startups and new corporate ventures - The Four Steps to the Epiphany is one of the most influential and practical business books of all time. The Four Steps to the Epiphany launched the Lean Startup approach to new ventures. It was the first book to offer that startups are not smaller versions of large companies and that new ventures are different than existing ones. Startups search for business models while existing companies execute them. The book offers the practical and proven four-step Customer Development process for search and offers insight into what makes some startups successful and leaves others selling off their furniture. Rather than blindly execute a plan, The Four Steps helps uncover flaws in product and business plans and correct them before they become costly. Rapid iteration, customer feedback, testing your assumptions are all explained in this book. Packed with concrete examples of what to do, how to do it and when to do it, the book will leave you with new skills to organize sales, marketing and your business for success. If your organization is starting a new venture, and you're thinking how to successfully organize sales, marketing and business development you need The Four Steps to the Epiphany. Essential reading for anyone starting something new.

Writing the NIH Grant Proposal

A Step-by-Step Guide

Author: William Gerin,Christine Kapelewski Kinkade,Niki L. Page

Publisher: SAGE Publications

ISBN: 150635775X

Category: Psychology

Page: 232

View: 4664

Authors William Gerin, Christine Kapelewski, and Niki L. Page are here to help you secure NIH funding for your research! Writing the NIH Grant Proposal, Third Edition offers hands-on advice that simplifies, demystifies, and takes the fear out of writing a federal grant application. Acting as a virtual mentor, this book provides systematic guidance for every step of the NIH application process, including the administrative details, developing and managing collaborative relationships, budgeting, and building a research team. Helpful hints along the way provide tips from researchers who have received grants themselves. New to this Edition: Much more user-friendly in response to the updated NIH website Covers the new Application Submission System & Interface for Submission Tracking (ASSIST) online submission form for both single and multiple projects Revamped advice on substantive sections of the proposal to address lowered page allowance Coverage of the new scoring system and reviewer reporting system Coverage of the usage and submission of the new SF 424 forms

Practical Statecharts in C/C++

Quantum Programming for Embedded Systems

Author: Miro Samek

Publisher: CRC Press

ISBN: 1482280809

Category: Computers

Page: 389

View: 4591

'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here

Holub on Patterns

Learning Design Patterns by Looking at Code

Author: Allen Holub

Publisher: Apress

ISBN: 159059388X

Category: Computers

Page: 432

View: 4697

The existing books on design patterns take a catalog approach, where they show the individual design patterns in isolation. This approach is fundamentally flawed, because you can't see how the design patterns actually function in the real world. Most programmers learn by looking at computer programs. Holub on Patterns: Learning Design Patterns by Looking at Code teaches you design patterns in exactly this way: by looking at computer programs and analyzing them in terms of the patterns that they use. Consequently, you learn how the patterns actually occur in the real world and how to apply the patterns to solve real problems. This book also looks at the broader context of object-oriented (OO) design and how patterns solve commonplace OO design problems. It covers many of the principles of OO design—principles not covered by most books on Java—and shows you how to apply these principles to make your code easier to maintain and debug.

Accelerated C++: Practical Programming By Example

Author: N.A

Publisher: Pearson Education India

ISBN: 9788131726150

Category: C++ (Computer program language)

Page: 352

View: 5389

Begin to Code with Python

Author: Rob Miles

Publisher: Microsoft Press

ISBN: 1509304533

Category: Computers

Page: 528

View: 5684

Become a Python programmer–and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to… Get, install, and use powerful free tools to create modern Python programs Learn key concepts from 170 sample programs, and use them to jumpstart your own Discover exactly what happens when a program runs Approach program development with a professional perspective Learn the core elements of the Python language Build more complex software with classes, methods, and objects Organize programs so they’re easy to build and improve Capture and respond to user input Store and manipulate many types of real-world data Define custom data types to solve specific problems Create interactive games that are fun to play Build modern web and cloud-based applications Use pre-built libraries to quickly create powerful software Get code samples, including complete apps, at: https://aka.ms/BegintoCodePython/downloads About This Book For absolute beginners who’ve never written a line of code For anyone who’s been frustrated with other beginning programming books or courses For people who’ve started out with other languages and now want to learn Python Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam

Matlab

A Practical Introduction to Programming and Problem Solving

Author: Stormy Attaway

Publisher: Butterworth-Heinemann

ISBN: 0124058930

Category: Computers

Page: 560

View: 6736

MatLab, Third Edition is the only book that gives a full introduction to programming in MATLAB combined with an explanation of the software’s powerful functions, enabling engineers to fully exploit its extensive capabilities in solving engineering problems. The book provides a systematic, step-by-step approach, building on concepts throughout the text, facilitating easier learning. Sections on common pitfalls and programming guidelines direct students towards best practice. The book is organized into 14 chapters, starting with programming concepts such as variables, assignments, input/output, and selection statements; moves onto loops; and then solves problems using both the ‘programming concept’ and the ‘power of MATLAB’ side-by-side. In-depth coverage is given to input/output, a topic that is fundamental to many engineering applications. Vectorized Code has been made into its own chapter, in order to emphasize the importance of using MATLAB efficiently. There are also expanded examples on low-level file input functions, Graphical User Interfaces, and use of MATLAB Version R2012b; modified and new end-of-chapter exercises; improved labeling of plots; and improved standards for variable names and documentation. This book will be a valuable resource for engineers learning to program and model in MATLAB, as well as for undergraduates in engineering and science taking a course that uses (or recommends) MATLAB. Presents programming concepts and MATLAB built-in functions side-by-side Systematic, step-by-step approach, building on concepts throughout the book, facilitating easier learning Sections on common pitfalls and programming guidelines direct students towards best practice

Games, Design and Play

A detailed approach to iterative game design

Author: Colleen Macklin,John Sharp

Publisher: Addison-Wesley Professional

ISBN: 0134392221

Category: Computers

Page: 288

View: 8946

The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

C++: A Beginner's Guide, Second Edition

Author: Herbert Schildt

Publisher: McGraw-Hill Prof Med/Tech

ISBN: 0072232153

Category: Computers

Page: 576

View: 1933

Essential skills made easy! Written by Herb Schildt, the world’s leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.

The Dissertation Journey

A Practical and Comprehensive Guide to Planning, Writing, and Defending Your Dissertation

Author: Carol M. Roberts

Publisher: Corwin Press

ISBN: 1412977983

Category: Education

Page: 248

View: 4446

It’s an uphill climb—but the view from the top makes it all worthwhile. A dissertation can be challenging, but this informative book helps you overcome the obstacles along the way. Using graphics, checklists, and sample forms, this guide readies you for each step of the process, including selecting the committee, getting acclimated to academic writing, preparing for your oral defense, and publishing your research. New features include: A chapter on ethical considerations Expanded coverage of digital data collection and the Internet More detailed information on conducting the literature review A discussion of how to develop a theoretical or conceptual framework

Make: Electronics

Learning Through Discovery

Author: Charles Platt

Publisher: Maker Media, Inc.

ISBN: 1680450220

Category: Technology & Engineering

Page: 352

View: 1880

"This is teaching at its best!" --Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com) "A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly." --Tom Igoe, author of Physical Computing and Making Things Talk A "magnificent and rewarding book. ... Every step of this structured instruction is expertly illustrated with photos and crisp diagrams. . . . This really is the best way to learn." --Kevin Kelly, in Cool Tools The first edition of Make: Electronics established a new benchmark for introductory texts. This second edition enhances that learning experience. Here you will find unique, photographically precise diagrams of breadboarded components, to help you build circuits with speed and precision. A new shopping guide and a simplified range of components, will minimize your investment in parts for the projects. A completely new section on the Arduino shows you how to write properly structured programs instead of just downloading other people's code. Projects have been reworked to provide additional features, and the book has been restructured to offer a step-by-step learning process that is as clear and visually pleasing on handheld devices as it is on paper. Full color is used throughout. As before, Make: Electronics begins with the basics. You'll see for yourself how components work--and what happens when they don't. You'll short out a battery and overheat an LED. You'll also open up a potentiometer and a relay to see what's inside. No other book gives you such an opportunity to learn from real-life experiences. Ultimately, you will build gadgets that have lasting value, and you'll have a complete understanding of how they work. From capacitors to transistors to microcontrollers--it's all here. Hans Camenzind, inventor of the 555 Timer (the world's most successful integrated circuit chip), said that "This is teaching at its best!" when he reviewed the first edition. Now the second edition offers even more!

Introduction to Real World Statistics

With Step-By-Step SPSS Instructions

Author: Edward T. Vieira, Jr.

Publisher: Taylor & Francis

ISBN: 1351869817

Category: Education

Page: 628

View: 9157

Introduction to Real World Statistics provides students with the basic concepts and practices of applied statistics, including data management and preparation; an introduction to the concept of probability; data screening and descriptive statistics; various inferential analysis techniques; and a series of exercises that are designed to integrate core statistical concepts. The author’s systematic approach, which assumes no prior knowledge of the subject, equips student practitioners with a fundamental understanding of applied statistics that can be deployed across a wide variety of disciplines and professions. Notable features include: short, digestible chapters that build and integrate statistical skills with real-world applications, demonstrating the flexible usage of statistics for evidence-based decision-making statistical procedures presented in a practical context with less emphasis on technical jargon early chapters that build a foundation before presenting statistical procedures SPSS step-by-step detailed instructions designed to reinforce student understanding real world exercises complete with answers chapter PowerPoints and test banks for instructors.

Automate the Boring Stuff with Python

Practical Programming for Total Beginners

Author: Al Sweigart

Publisher: No Starch Press

ISBN: 1593276850

Category: Computers

Page: 504

View: 7646

If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: –Search for text in a file or across multiple files –Create, update, move, and rename files and folders –Search the Web and download online content –Update and format data in Excel spreadsheets of any size –Split, merge, watermark, and encrypt PDFs –Send reminder emails and text notifications –Fill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.

Programming in C

Author: Stephen G. Kochan

Publisher: Pearson Education

ISBN: 0321776410

Category: Computers

Page: 525

View: 5026

Introduces the C programming language, covering such topics as language fundamentals, variables, data types, arithmetic expressions, program looping, functions, and arrays, with complete C programs to illustrate each new concept discussed.

A Practical Theory of Programming

Author: Eric C.R. Hehner

Publisher: Springer Science & Business Media

ISBN: 1441985964

Category: Computers

Page: 247

View: 3872

There are several theories of programming. The first usable theory, often called "Hoare's Logic", is still probably the most widely known. In it, a specification is a pair of predicates: a precondition and postcondition (these and all technical terms will be defined in due course). Another popular and closely related theory by Dijkstra uses the weakest precondition predicate transformer, which is a function from programs and postconditions to preconditions. lones's Vienna Development Method has been used to advantage in some industries; in it, a specification is a pair of predicates (as in Hoare's Logic), but the second predicate is a relation. Temporal Logic is yet another formalism that introduces some special operators and quantifiers to describe some aspects of computation. The theory in this book is simpler than any of those just mentioned. In it, a specification is just a boolean expression. Refinement is just ordinary implication. This theory is also more general than those just mentioned, applying to both terminating and nonterminating computation, to both sequential and parallel computation, to both stand-alone and interactive computation. And it includes time bounds, both for algorithm classification and for tightly constrained real-time applications.

Ten Steps to a Results-Based Monitoring and Evaluation System

A Handbook for Development Practitioners

Author: Jody Zall Kusek,Ray C. Rist

Publisher: World Bank Publications

ISBN: 0821389076

Category: Business & Economics

Page: 264

View: 4905

This Handbook provides a comprehensive ten-step model that will help guide development practitioners through the process of designing and building a results-based monitoring and evaluation system.

C Programming Language

Author: Brian W. Kernighan,Dennis Ritchie

Publisher: Prentice Hall

ISBN: 0133086216

Category: Computers

Page: 285

View: 8196

This ebook is the first authorized digital version of Kernighan and Ritchie’s 1988 classic, The C Programming Language (2nd Ed.). One of the best-selling programming books published in the last fifty years, "K&R" has been called everything from the "bible" to "a landmark in computer science" and it has influenced generations of programmers. Available now for all leading ebook platforms, this concise and beautifully written text is a "must-have" reference for every serious programmer’s digital library. As modestly described by the authors in the Preface to the First Edition, this "is not an introductory programming manual; it assumes some familiarity with basic programming concepts like variables, assignment statements, loops, and functions. Nonetheless, a novice programmer should be able to read along and pick up the language, although access to a more knowledgeable colleague will help."

Professional CUDA C Programming

Author: John Cheng,Max Grossman,Ty McKercher

Publisher: John Wiley & Sons

ISBN: 1118739329

Category: Computers

Page: 528

View: 1524

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