Search Results: inkscape-guide-to-a-vector-drawing-program-4th-edition-sourceforge-community-press

Inkscape

Guide to a Vector Drawing Program

Author: Tavmjong Bah

Publisher: Prentice Hall

ISBN: 9780132764186

Category: Computers

Page: 491

View: 367

Inkscape: Guide to a Vector Drawing Program, Fourth Edition, is the guide to the Inkscape program. With coverage of versions 0.47 and 0.48, this authoritative introduction and reference features hundreds of useful illustrations.Using Inkscape, you can produce a wide variety of art, from photorealistic drawings to organizational charts. Inkscape uses SVG, a powerful vector-based drawing language and W3C web standard, as its native format. SVG drawings can be viewed directly in browsers such as Firefox, Opera, Chrome, Safari, and Internet Explorer 9. A subset of SVG has been adopted by the mobile phone market. Inkscape is available free for Windows,Macintosh, and Linux operating systems. Systematic coverage of the entire Inkscape program begins with twelve tutorials ranging in difficulty from very basic to highly complex. A new tutorial introduces the use of interactive SVG in HTML5.The remainder of the book covers each facet of Inkscape in detail, with an emphasis on practical solutions for common problems. The book is filled with valuable tips and warnings about the use of Inkscape and SVG. Find dozens of Inkscape illustrations from the book in the online color supplement available at http://tavmjong.free.fr/INKSCAPE/. Updated for Inkscape version 0.48, this edition includes complete coverage of new features, including the new Spray Tool, updated Node and Text tools, improved bitmap image import, LaTeX export for PDF/EPS/PS, added extensions including the JessyInk extension for web-based presentations, the adaptive UI, and the new Glyphs dialog. Complete Coverage of New and Improved Inkscape 0.48 Features Live Path Effects for tasks such as adding patterns along a path while maintaining complete editability More than two hundred pre-built SVG filters for adding textures, manipulating color, and so forth A tiling tool to create complex tilings with thirteen different symmetries Clipping and Masking objects An integrated spell checker Built-in bitmap-to-vector tracing The ability to export to more than a dozen graphics formats, including PDF and PostScript The ability to import from more than two dozen graphics formats, including PDF, Adobe Illustrator, Corel Draw, AutoCad, and XFig Graphics Complete vector drawing program supporting the W3C SVG standard Three path-drawing tools (Pencil, Pen, Calligraphy) Five shape-drawing tools (Rectangles, Ellipses, Stars, Spirals, 3D Boxes) Linear and Radial Gradients Pattern fills Tweak Tool for fine adjustment of paths and colors Spray Tool Eraser Tool with both Vector and Bitmap modes Sophisticated snapping for precision drawing and aligning objects Extendable through scripting; more than one hundred scripts included

Inkscape Beginner's Guide

Author: Bethany Hiitola

Publisher: Packt Publishing Ltd

ISBN: 1849517215

Category: Computers

Page: 298

View: 2204

Create attractive layout designs, logos, brochures, icons, and more using the Inkscape vector graphics editor with this book and ebook.

Inkscape 0.48 Essentials for Web Designers

Author: Bethany Hiitola

Publisher: Packt Publishing Ltd

ISBN: 9781849512695

Category: Computers

Page: 316

View: 5991

Use the fascinating Inkscape graphics editor to create attractive layout designs, images, and icons for your website.

Inkscape 0.48 Illustrator's Cookbook

Author: Michaela Jurković,Rigel Di Scala

Publisher: Packt Publishing Ltd

ISBN: 1849512671

Category: Computers

Page: 340

View: 1019

Annotation Inkscape is an open source vector graphics editor with an intuitive user interface that has enough depth to make quality graphic designs with an attractive layout comparable to what you would make using Illustrator or CorelDraw. But choosing the right tool and the best approach to creating the desired effect can be challenging. Inkscape 0.48 Illustrator's Cookbook makes it super-easy for you to make your own vector-based graphics with the powerful Inkscape editor. Inkscape 0.48 Illustrator's Cookbook provides you with the latest recipes to quickly create scalable vector graphics. Recipes in this book teach you about some of the most useful time-saving features in Inkscape accompanied by a list of keyboard shortcuts that you can easily memorize. In addition to covering use of Inkscape tools and their advanced features, examples from the recipes uncover solutions to common graphics problems. The book starts off with familiarizing you with the tools and techniques in Inkscape that you can use to draw 2D shapes, calligraphic shapes, and 3D boxes easily. It then guides you through the most common color-changing steps performed in Inkscape along with some convenient procedures that can save your time when dealing with colors. It explains drawing using linear and radial gradients, which are irreplaceable, usage of clones to create interesting effects in illustrations, and live-path effects that can help you speed up constructing a shape and make the process more natural. You will learn how to make those tweaks on some of the ready-made filters, and in the final recipe we will create a filter from scratch. This practical book also contains recipes showing how to use Inkscape as a raster editor and how to achieve photo-realistic effects in Inkscape. For each important technique and skill, you'll see some simple recipes, then some more advanced recipes followed by an explanation of how Inkscape works to produce the desired effects in your illustrations. By the end of this book you will be confident enough to create your own vector-based graphics with Inkscape. Get solutions to common graphic problems to achieve photo-realistic effects with Inkscape.

Introduction to Image Processing Using R

Learning by Examples

Author: Alejandro C. Frery,Talita Perciano

Publisher: Springer Science & Business Media

ISBN: 1447149505

Category: Computers

Page: 87

View: 8750

This book introduces the statistical software R to the image processing community in an intuitive and practical manner. R brings interesting statistical and graphical tools which are important and necessary for image processing techniques. Furthermore, it has been proved in the literature that R is among the most reliable, accurate and portable statistical software available. Both the theory and practice of R code concepts and techniques are presented and explained, and the reader is encouraged to try their own implementation to develop faster, optimized programs. Those who are new to the field of image processing and to R software will find this work a useful introduction. By reading the book alongside an active R session, the reader will experience an exciting journey of learning and programming.

The Book of Inkscape

The Definitive Guide to the Free Graphics Editor

Author: Dmitry Kirsanov

Publisher: No Starch Press

ISBN: 1593271816

Category: Art

Page: 472

View: 3320

Inkscape is a powerful, free, cross-platform, vector-based drawing tool similar to Adobe Illustrator and CorelDRAW. The Book of Inkscape, written by Inkscape developer and graphic designer Dmitry Kirsanov, is an in-depth guide to Inkscape, offering comprehensive coverage and creative advice on Inkscape's many capabilities. Kirsanov draws on his experience using Inkscape for design and illustration as well as his extensive knowledge of Inkscape's features, several of which he developed. Following an overview of vector-based graphics in general and SVG in particular, Kirsanov takes the reader from basic techniques-selecting, transforming, styling-to more advanced topics such as gradients and patterns, path editing, artistic drawing, clones and patterns, working with text, exporting bitmaps, and using extensions. The Book of Inkscape is a complete guide to Inkscape for every artist, whether amateur or professional.

Effective Computation in Physics

Field Guide to Research with Python

Author: Anthony Scopatz,Kathryn D. Huff

Publisher: "O'Reilly Media, Inc."

ISBN: 1491901586

Category: Science

Page: 552

View: 5716

More physicists today are taking on the role of software developer as part of their research, but software development isn’t always easy or obvious, even for physicists. This practical book teaches essential software development skills to help you automate and accomplish nearly any aspect of research in a physics-based field. Written by two PhDs in nuclear engineering, this book includes practical examples drawn from a working knowledge of physics concepts. You’ll learn how to use the Python programming language to perform everything from collecting and analyzing data to building software and publishing your results. In four parts, this book includes: Getting Started: Jump into Python, the command line, data containers, functions, flow control and logic, and classes and objects Getting It Done: Learn about regular expressions, analysis and visualization, NumPy, storing data in files and HDF5, important data structures in physics, computing in parallel, and deploying software Getting It Right: Build pipelines and software, learn to use local and remote version control, and debug and test your code Getting It Out There: Document your code, process and publish your findings, and collaborate efficiently; dive into software licenses, ownership, and copyright procedures

Beginning Ubuntu Linux

Natty Narwhal Edition

Author: Emilio Raggi,Keir Thomas,Sander van Vugt

Publisher: Apress

ISBN: 1430236272

Category: Computers

Page: 656

View: 622

This sixth edition of Beginning Ubuntu Linux introduces all of us—newbies, power users and system administrators—to the Natty Narwhal Ubuntu release. Based on the bestselling fifth edition, this edition introduces the new Unity interface while not neglecting the finely-tuned administration techniques for new users present in previous editions. Whether you aim to use it in the home or in the office, you’ll be introduced to the complete world of Ubuntu Linux, from simple word processing to using cloud services. You’ll learn how to control the Ubuntu system which you just installed as you are guided through common tasks, such as configuring the system's graphical user interface, listening to audio CDs and MP3s, producing documents, using VoIP and chat, and of course, general system maintenance. Emilio also introduces the improved software center and Ubuntu's multitouch capabilities. This book supplies a series of comprehensive tutorials on Ubuntu administration and security—essential for any Ubuntu user—while not neglecting matters pertaining to office applications and the Cloud.

A Guide to Writing as an Engineer, 4th Edition

Author: David F. Beer,David A. McMurrey

Publisher: Wiley Global Education

ISBN: 1118476743

Category: Technology & Engineering

Page: 288

View: 3633

The fourth edition of A Guide to Writing as an Engineer updates Beer and McMurrey’s popular book on communication and technical writing for engineers. Used predominantly in freshmen engineering survey courses, the text is also applicable for specific courses on engineering writing or technical communication later in the curriculum. A Guide to Writing as an Engineer deals with a variety of topics ranging from important writing concepts that apply to professional engineers, to content, organization, format, and style of various kinds of engineering writing. The book also covers oral presentations, research techniques, ethics, and proper citation methods. Beer remains a practical, handy book that can function not only as a classroom textbook, but also as a reference and guide for writing and research, for practicing engineers.

Programming Interactivity

Author: Joshua Noble

Publisher: "O'Reilly Media, Inc."

ISBN: 144931144X

Category: Computers

Page: 704

View: 1285

Looks at the techniques of interactive design, covering such topics as 2D and 3D graphics, sound, computer vision, and geolocation.

Processing

A Programming Handbook for Visual Designers and Artists

Author: Casey Reas,Ben Fry

Publisher: MIT Press

ISBN: 026202828X

Category: Art

Page: 672

View: 9793

The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

The Book of GIMP

A Complete Guide to Nearly Everything

Author: Olivier Lecarme,Karine Delvare

Publisher: No Starch Press

ISBN: 1593275013

Category: Computers

Page: 676

View: 6101

GIMP is a free alternative to Adobe Photoshop with tons of professional-grade features. But with so many powerful tools and menu options, GIMP can be difficult to master. Whether you're struggling to get started or trying to master some of GIMP's more complex features, you'll find the answers you're looking for in The Book of GIMP. The tutorials in the first half of the book walk you through essential GIMP skills, like resizing and cropping images, touching up spots and scratches, and customizing your work area. Illustrated, step-by-step instructions show you how to: –Improve the lighting and composition of images –Remove distortions and noise to make old and damaged photos look like new –Create stunning panoramas and digital collages using a series of photos –Make, edit, and export custom textures, logos, and animated GIFs –Work with selections, channels, and masks to edit images like a pro –Create colorful digital art, layer by layer The book's second half offers a comprehensive reference to GIMP's many features, including color balancing, masks, filters, and plug-ins. You'll find tools described in unparalleled detail, with coverage of nearly every option and parameter. With illustrated tutorials and detailed references, The Book of GIMP is sure to become your one-stop guide to just about everything GIMP.

Learning Android Game Programming

A Hands-on Guide to Building Your First Android Game

Author: Rick Rogers

Publisher: Addison-Wesley Professional

ISBN: 0321769627

Category: Computers

Page: 444

View: 903

Provides information on creating games for Android mobile devices, covering such topics as implementing the game loop, integrating user input, building virtual worlds with tile maps, and creating a scoring framework.

Dart for Absolute Beginners

Author: David Kopec

Publisher: Apress

ISBN: 1430264829

Category: Computers

Page: 336

View: 2110

Dart for Absolute Beginners enables individuals with no background in programming to create their own web apps while learning the fundamentals of software development in a cutting edge language. Easily digested chapters, while comprehensive enough to explore the whole domain, are aimed at both hobbyists and professionals alike. The reader will not only gain an insight into Dart, but also the technologies behind the web. A firm foundation is laid for further programming studies. Dart is a new, innovative language developed by Google which is poised to take the web by storm. For client side web app development, Dart has many advantages over JavaScript. These include but are not limited to: improved speed, enforcement of programmatic structure, and improved facilities for software reuse. Best of all, Dart is automatically converted to JavaScript so that it works with all web browsers. Dart is a fresh start, without the baggage of the last two decades of the web. Why start learning to program with yesterday’s technology? Teaches you the fundamentals of programming and the technologies behind the web. Utilizes the cutting edge, easy to learn, structured Dart programming language so that your first steps are pointed towards the future of web development. No prior knowledge is required to begin developing your own web apps.

HTML5 Guidelines for Web Developers

Author: Klaus Förster,Bernd Öggl

Publisher: Addison-Wesley Professional

ISBN: 9780132734646

Category: Computers

Page: 320

View: 723

In HTML5 Guidelines for Web Developers, two pioneering web developers provide a comprehensive guide to HTML5’s powerful new elements and techniques through compact, practical, easy-to-understand examples. You’ll discover just how much you can do with HTML5—from programming audio/video playback to integrating geographical data into pages and applications. This concise, friendly reference is packed with tips, tricks, and samples for making the most of HTML5 with JavaScript and the DOM. The authors present “pure HTML5” examples that are supported by browsers right now, and they share realistic insights into the challenges of leading-edge HTML5 development. All examples are available for download, with links to web resources for new information and specification updates. Topics covered include Browser support: What you can (and can’t) do with HTML5 today HTML5 document structure and semantics Intelligent forms, including new input types, elements, and client-side validation The “video” and “audio” elements, and scripting media solutions Advanced graphics with Canvas and SVG Geolocation in the browser, including location tracking via Google Maps Web storage, offline web applications, WebSockets,and Web Workers Embedding sematic markup with Microdata and the Microdata DOM API Implementing drag-and-drop with the “draggable” attribute New global attributes: “data-*,” “hidden,” “contenteditable,” “spellcheck,” and more If you’re a web developer or designer with at least basic knowledge of HTML, JavaScript, and CSS, this book is all you need to masterHTML5—and get to the cutting edge of web development.

Inkscape Starter

Author: Bethany Hiitola

Publisher: Packt Publishing Ltd

ISBN: 1849517576

Category: Computers

Page: 40

View: 3958

A short, simple guide with everything you need to get started, The quickest way to become productive, Learn about the main features and how to use them, Get to know the community and where to get help. If you are new to Inkscape this guide is the perfect companion for getting you off to a flying start. No previous experience with Inkscape is required as you will be walked through downloading Inkscape and installing it on your system. Become productive straightaway as you create your very first vector graphic. The list of resources in this guide will familiarize you with the Inkscape community, which is a valuable part of any Open Source project. Finally, you will see how to use seven key features of Inkscape - including using paths and layers, combining shapes, creating and editing text tools, importing and embedding images, and a list of keyboard shortcuts for text styling - which will allow you to perform simple tasks to learn the basics and set off on your own.

Programming the Mobile Web

Author: Maximiliano Firtman

Publisher: "O'Reilly Media, Inc."

ISBN: 1449395899

Category: Computers

Page: 512

View: 8760

Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies

Gimp 2.8 Reference Manual 2/2

The Gnu Image Manipulation Program

Author: Gimp Documentation Team

Publisher: N.A

ISBN: 9789881443601

Category:

Page: 528

View: 7455

GIMP is a multi-platform photo manipulation tool. GIMP is an acronym for GNU Image Manipulation Program. The GIMP is suitable for a variety of image manipulation tasks, including photo retouching, image composition, and image construction. GIMP has many capabilities. It can be used as a simple paint program, an expert quality photo retouching program, an online batch processing system, a mass production image renderer, an image format converter, etc. GIMP is expandable and extensible. It is designed to be augmented with plug-ins and extensions to do just about anything. The advanced scripting interface allows everything from the simplest task to the most complex image manipulation procedures to be easily scripted. One of The GIMP's strengths is its free availability from many sources for many operating systems. Most GNU/Linux distributions include The GIMP as a standard application. The GIMP is also available for other operating systems such as Microsoft Windows or Apple's Mac OS X (Darwin). This reference manual is based on the online manual. It contains only the first half of it due to physical book size restrictions. Chapter 16 to 18 are included in this volume. Chapter 1-15 are included in the first volume. To keep it consistent with the online manual we did not change the index or page numbering. It is highly suggested to get both volumes (1/2 and 2/2) together.

Reconstructing Ancient Landscape

Author: Sofia Pescarin

Publisher: N.A

ISBN: 9789639911093

Category: History

Page: 264

View: 7042

This book serves as an up-to-date manual for the ever evolving discipline of digital landscape reconstruction, and shows how digital tools can used in the interpretation of archaeological data related to past landscapes. It draws on the work of the Italian National Research Councils Lab in Virtual Heritage, illustrating its points with case studies from their research.

Monkey Game Development

Beginner's Guide

Author: Michael Hartlef

Publisher: Packt Publishing Ltd

ISBN: 1849692092

Category: Computers

Page: 402

View: 998

The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.

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