Search Results: karel-j-robot-a-gentle-introduction-to-the-art-of-object-oriented-programming-in-java

Karel J Robot

A Gentle Introduction to the Art of Object-Oriented Programming in Java

Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780970579515

Category: Java (Computer program language)

Page: 240

View: 5904

"Karel J Robot" is an introduction to computer programming for novices. It uses the Java programming language to introduce the principles of object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Karel J Robot" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Java code in a few weeks. It is not a comprehensive treatment of Java, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of "Karel J Robot" follow: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Beyond Karel J Robot

A Gentle Introduction to the Art of Object-Oriented Programming in Java

Author: Joseph Bergin,Professor Emeritus of History Joseph Bergin, III

Publisher: N.A

ISBN: 9780985154301

Category: Java (Computer program language)

Page: 197

View: 6786

Beyond Karel J Robot trades comprehensive coverage of Java low level detail for an understanding of how a language like Java is used to build real programs. It's organization is not that of a reference work, but an enfolding of interesting and necessary concepts used by real programmers. A number of users have asked for more material in the spirit of Karel J Robot. The original book is intended for only the beginning weeks of a course, which leaves some the dilemma of what to do for the rest of the term. This volume is an attempt to discuss some additional ideas as well as some more Java features. The chapter numbering begins where Karel J Robot leaves off and we will frequently make mention of what was learned there. However, we begin to leave the robot world here and will discuss many ideas from beyond that world. The two volumes together should form the basis of a first course in computing using Java. While I have generally followed the guidelines of the College Board recommendations for the APCS AB advanced placement course, I have not attempted to be encyclopedic. We will see int, double, char, etc., but no attempt was made to provide all the rules and caveats of such things. Many books that call themselves text-books seem to me to be, instead, reference works, with everything gathered together nicely to ease looking up information, rather than books to learn from. Instead, I have attempted to show, for the most part, how the features of Java are used to build real programs. This is a book about writing programs, including some quite interesting and difficult programs. You may struggle with some of this material, but the struggle will take you to a better place. I hope you agree that it is worth the work you will put in to it.

Karel++

A Gentle Introduction to the Art of Object-Oriented Programming

Author: Joseph Bergin,Mark Stehlik,Jim Roberts,Richard E. Pattis

Publisher: Wiley

ISBN: N.A

Category: Computers

Page: 208

View: 9991

This creative approach to learning C++ programming introduces readers to Karel the Robot and then shows them how to design programs that instruct Karel to perform complex tasks. Karel's world is essentially a practice field on which readers learn valuable lessons about creating and debugging program. The programs instruct the robot to move and manipulate its environment using object orientation.

Monty Karel

A Gentle Introduction to the Art of Dynamic Object-Oriented Programming in Python

Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780970579522

Category: Python (Computer program language)

Page: 236

View: 4177

"Monty Karel" is an introduction to computer programming for novices. It uses the Python programming language to introduce the principles of dynamic object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Monty Karel" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Python code in a few weeks. It is not a comprehensive treatment of Python, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of the earlier "Karel J Robot" apply to this version as well: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Karel R Tuesday

A Gentle Introduction to the Art of Dynamic Object-Oriented Programming in Ruby

Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780985154394

Category:

Page: 260

View: 7059

"Karel R Tuesday" is an introduction to computer programming for novices. It uses the Ruby programming language to introduce the principles of dynamic object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Karel R Tuesday" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Ruby code in a few weeks. It is not a comprehensive treatment of Ruby, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of the earlier "Karel J Robot" apply to this version as well: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Computing Concepts with Java Essentials

Author: Cay S. Horstmann

Publisher: Wiley

ISBN: 9780471469001

Category: Computers

Page: 864

View: 3782

* Features the most effective introduction to computing and programming, using the most current version of the Java language (Java 1.4) * Includes expanded coverage of Applets and Graphics * The new edition features a stronger emphasis on design and interesting Java features * Material points out common mistakes, so that the reader will know to avoid them Wiley Higher Education

Karel the Robot

A Gentle Introduction to the Art of Programming

Author: Richard E. Pattis,Richard P Pattis

Publisher: John Wiley & Sons

ISBN: 9780471117339

Category:

Page: 176

View: 411

This text may be used to teach the fundamental concepts and skills of computer programming. Using a language similar to PASCAL, it introduces the simulator Karel the Robot and teaches readers to develop good programming habits as they design programs that instruct Karel to perform certain tasks.

Art and Science of Java

An Introduction to Computer Science

Author: Eric Roberts

Publisher: N.A

ISBN: 9781292026039

Category: Java (Computer program language)

Page: 560

View: 2263

In The Art and Science of Java, Stanford professor and well-known leader in Computer Science Education Eric Roberts emphasizes the reader-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning. Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead. A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.

Java Methods

Object-Oriented Programming and Data Structures

Author: Maria Litvin,Gary Litvin

Publisher: N.A

ISBN: 9780982477564

Category:

Page: 696

View: 4669

This book offers a thorough introduction to the concepts and practices of object-oriented programming in Java. It also introduces the most common data structures and related algorithms and their implementations in the Java collections framework. Chapters 1 14 follow the syllabus of the AP Computer Science in Java course. They will prepare you well for the AP CS exam. Chapters 15-18 on file input and output, graphics, graphical user interfaces, and events handling in Java will give you a better sense of real-world Java programming; this material also makes case studies, labs, and exercises more fun. Chapters 19-26 deal with more advanced data structures and algorithms. Chapter 27, Design Patterns, introduces more intricate aspects of object-oriented design and serves as an introduction to design patterns. The last chapter, Computing in Context, discusses creative, responsible, and ethical computer use.

Biomimetic Robotics

Mechanisms and Control

Author: Ranjan Vepa

Publisher: Cambridge University Press

ISBN: 0521895944

Category: Technology & Engineering

Page: 343

View: 8731

This book is for a first course in robotics, especially in unmanned aerial or underwater vehicles.

Object-Oriented Modeling and Design with UML

Author: James R Rumbaugh,Michael R. Blaha

Publisher: Pearson Higher Ed

ISBN: 0133002179

Category: Computers

Page: 496

View: 887

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This revision offers a crisp, clear explanation of the basics of object-oriented thinking via UML models, then presents a process for applying these principles to software development, including C++, Java, and relational databases. An integrated case study threads throughout the book, illustrating key ideas as well as their application.

Object-oriented Programming in Python

Author: Michael H. Goldwasser,David Letscher

Publisher: Prentice Hall

ISBN: 9780136150312

Category: Computers

Page: 666

View: 7653

This book presents a balanced and flexible approach to the incorporation of object-oriented principles in introductory courses using Python. Familiarizes readers with the terminology of object-oriented programming, the concept of an object's underlying state information, and its menu of available behaviors. Includes an exclusive, easy-to-use custom graphics library that helps readers grasp both basic and more advanced concepts. Lays the groundwork for transition to other languages such as Java and C++. For those interested in learning more about object-oriented programming using Python.

Sociorobot World

A Guided Tour for All

Author: Spyros G. Tzafestas

Publisher: Springer

ISBN: 3319214225

Category: Technology & Engineering

Page: 223

View: 9264

This book makes a consolidated guided tour to the world of sociorobots (social or socialized robots). Sociorobots and assistive robots provide entertainment, assistance to the handicapped, companionship to the elderly and health care to autistic children and people with dementia. The book provides, in a fluent educational way, all major concepts, architectures and design methodologies. All types of sociorobots are examined, namely walking anthropomorphic, wheeled anthropomorphic, fixed-place anthropomorphic and zoomorphic sociorobots. The book provides an outline of sociorobot intelligent control architectures, robot learning and human robot interaction.

Introduction to AI Robotics

Author: Robin Murphy

Publisher: MIT Press

ISBN: 9780262133838

Category: Computers

Page: 466

View: 2111

This text covers all the material needed to understand the principles behind the AI approach to robotics and to program an artificially intelligent robot for applications involving sensing, navigation, planning, and uncertainty. Robin Murphy is extremely effective at combining theoretical and practical rigor with a light narrative touch. In the overview, for example, she touches upon anthropomorphic robots from classic films and science fiction stories before delving into the nuts and bolts of organizing intelligence in robots.Following the overview, Murphy contrasts AI and engineering approaches and discusses what she calls the three paradigms of AI robotics: hierarchical, reactive, and hybrid deliberative/reactive. Later chapters explore multiagent scenarios, navigation and path-planning for mobile robots, and the basics of computer vision and range sensing. Each chapter includes objectives, review questions, and exercises. Many chapters contain one or more case studies showing how the concepts were implemented on real robots. Murphy, who is well known for her classroom teaching, conveys the intellectual adventure of mastering complex theoretical and technical material. An Instructor's Manual including slides, solutions, sample tests, and programming assignments is available to qualified professors who are considering using the book or who are using the book for class use.

Fundamentals of Java

AP Computer Science Essentials

Author: Kenneth Alfred Lambert,Martin Osborne,Course Technology, Inc

Publisher: N.A

ISBN: 9780538471589

Category: Computer science

Page: 700

View: 5528

Fundamentals of Java™: AP* Computer Science Essentials, 4e, International Edition covers all of the AP requirements for Computer Science Exam A.

Introduction to Programming with Java: A Problem Solving Approach

Second Edition

Author: John Dean,Ray Dean

Publisher: McGraw-Hill Higher Education

ISBN: 0077532759

Category: Computers

Page: N.A

View: 7526

Introduction to Programming with Java: A Problem Solving Approach teaches the reader how to write programs using Java. It does so with a unique approach that combines fundamentals first with objects early. The book transitions smoothly through a carefully selected set of procedural programming fundamentals to object-oriented fundamentals. During this early transition and beyond, the book emphasizes problem solving. For example, Chapter 2 is devoted to algorithm development, Chapter 8 is devoted to program design, and problem-solving sections appear throughout the book. The second edition adds new language features and end-of-chapter GUI sections that include animation. New chapters include an introduction to the Java Collections Framework and an in-depth treatment of recursion. Two new supplementary chapters on the bookËs companion website describe the JavaFX GUI platform. Before diving into object-oriented programming (OOP) in Chapter 6, the second edition includes a Ëmini-chapterË that describes how to write multiple-method programs in a non-OOP environment. Those who want to continue this theme can follow an optional Ëlate objectsË approach by reading two chapters on the bookËs website before returning to OOP in Chapter 6. Some key features include: Ë A conversational, easy-to-follow writing style. Ë Simple GUI programming early, in an optional standalone graphics track. Ë Well-identified alternatives for altering the book's sequence to fit individual needs. Ë Well-developed projects in six different academic disciplines, with a handy summary. Ë Detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes. I have used the Dean and Dean book in my Introduction to Java Programming class for the past year. This is an excellent text and I am very happy with it. It is the only text that I have ever used that always gets positive comments from students on my class evaluations even though there is no question asked about the text. The chapters are well thought out and the coverage is complete. The progression from topic-to-topic is masterful, and the writing is exceptionally clear and at the perfect level for an introductory Java class. Ë Ralph Duffy, South Seattle Community College

Reconstructing Ancient Landscape

Author: Sofia Pescarin

Publisher: N.A

ISBN: 9789639911093

Category: History

Page: 264

View: 7002

This book serves as an up-to-date manual for the ever evolving discipline of digital landscape reconstruction, and shows how digital tools can used in the interpretation of archaeological data related to past landscapes. It draws on the work of the Italian National Research Councils Lab in Virtual Heritage, illustrating its points with case studies from their research.

Great Ideas in Computer Science

A Gentle Introduction

Author: Alan W. Biermann

Publisher: MIT Press

ISBN: 9780262522236

Category: Computers

Page: 539

View: 7299

Readers of this book will learn to write a variety of programs in Pascal, design switching circuits, study a variety of Von Neumann and parallel architectures, hand simulate a computer, examine the mechanisms of an operating system, classify various computations as tractable or intractable, comprehend noncomputability, and explore important issues in artificial intelligence.

The Most Complex Machine

A Survey of Computers and Computing

Author: David J. Eck

Publisher: CRC Press

ISBN: 1439864489

Category: Computers

Page: 464

View: 1281

This introduction to computers presents the fundamental ideas and principles on which modern computers are built. While used as a text for courses in computer appreciation as well as introductions to computer science, the book has found a wide audience among computer users who wish to understand the basis of the machines that form and transform our society. What Computers Do • Teaching Silicon to Compute • Building a Computer •†Theoretical Computers • Real Computers • Programming • Subroutines and Recursion • Real Programming Languages • Applications • Cooperating Computers • Graphics • Artificial Intelligence • Answers • The text is supplemented by a web site that gives access to other problems and projects.

Introduction to Programming with Greenfoot

Object-Oriented Programming in Java with Games and Simulations

Author: Michael Kolling

Publisher: Pearson

ISBN: 0134054482

Category: Computers

Page: 250

View: 5968

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For courses in programming and computer science. Hands-on Programming with Greenfoot Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play. The Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.

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