Search Results: karel-j-robot-a-gentle-introduction-to-the-art-of-object-oriented-programming-in-java

Karel J Robot

A Gentle Introduction to the Art of Object-Oriented Programming in Java

Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780970579515

Category: Java (Computer program language)

Page: 240

View: 5794

"Karel J Robot" is an introduction to computer programming for novices. It uses the Java programming language to introduce the principles of object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Karel J Robot" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Java code in a few weeks. It is not a comprehensive treatment of Java, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of "Karel J Robot" follow: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Beyond Karel J Robot

A Gentle Introduction to the Art of Object-Oriented Programming in Java

Author: Joseph Bergin,Professor Emeritus of History Joseph Bergin, III

Publisher: N.A

ISBN: 9780985154301

Category: Java (Computer program language)

Page: 197

View: 6730

Beyond Karel J Robot trades comprehensive coverage of Java low level detail for an understanding of how a language like Java is used to build real programs. It's organization is not that of a reference work, but an enfolding of interesting and necessary concepts used by real programmers. A number of users have asked for more material in the spirit of Karel J Robot. The original book is intended for only the beginning weeks of a course, which leaves some the dilemma of what to do for the rest of the term. This volume is an attempt to discuss some additional ideas as well as some more Java features. The chapter numbering begins where Karel J Robot leaves off and we will frequently make mention of what was learned there. However, we begin to leave the robot world here and will discuss many ideas from beyond that world. The two volumes together should form the basis of a first course in computing using Java. While I have generally followed the guidelines of the College Board recommendations for the APCS AB advanced placement course, I have not attempted to be encyclopedic. We will see int, double, char, etc., but no attempt was made to provide all the rules and caveats of such things. Many books that call themselves text-books seem to me to be, instead, reference works, with everything gathered together nicely to ease looking up information, rather than books to learn from. Instead, I have attempted to show, for the most part, how the features of Java are used to build real programs. This is a book about writing programs, including some quite interesting and difficult programs. You may struggle with some of this material, but the struggle will take you to a better place. I hope you agree that it is worth the work you will put in to it.

Monty Karel

A Gentle Introduction to the Art of Dynamic Object-Oriented Programming in Python

Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780970579522

Category: Python (Computer program language)

Page: 236

View: 4119

"Monty Karel" is an introduction to computer programming for novices. It uses the Python programming language to introduce the principles of dynamic object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Monty Karel" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Python code in a few weeks. It is not a comprehensive treatment of Python, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of the earlier "Karel J Robot" apply to this version as well: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Karel R Tuesday

A Gentle Introduction to the Art of Dynamic Object-Oriented Programming in Ruby

Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780985154394

Category:

Page: 260

View: 1967

"Karel R Tuesday" is an introduction to computer programming for novices. It uses the Ruby programming language to introduce the principles of dynamic object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Karel R Tuesday" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Ruby code in a few weeks. It is not a comprehensive treatment of Ruby, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of the earlier "Karel J Robot" apply to this version as well: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Objektorientierte Programmierung mit Java

eine praxisnahe Einführung mit BlueJ

Author: David J. Barnes,Michael Kölling

Publisher: N.A

ISBN: 9783827370730

Category: Computer science

Page: 466

View: 4445

ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning

ECGBL2011

Author: Dimitris Gouscos

Publisher: Academic Conferences and Publishing International

ISBN: 1908272198

Category:

Page: N.A

View: 4503

Core JAVA 2

Grundlagen

Author: Cay S. Horstmann,Gary Cornell

Publisher: Pearson Deutschland GmbH

ISBN: 9783827322166

Category:

Page: 976

View: 6429

Advances in Human Factors in Training, Education, and Learning Sciences

Proceedings of the AHFE 2018 International Conference on Human Factors in Training, Education, and Learning Sciences, July 21-25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA

Author: Salman Nazir,Anna-Maria Teperi,Aleksandra Polak-Sopińska

Publisher: Springer

ISBN: 3319938827

Category: Education

Page: 483

View: 5092

This book focuses on the importance of human factors in optimizing the learning and training process. It reports on the latest research and best practices and discusses key principles of behavioral and cognitive science, which are extremely relevant to the design of instructional content and new technologies to support mobile and multimedia learning, virtual training and web-based learning, among others, as well as performance measurements, social and adaptive learning and many other types of educational technologies, with a special emphasis on those important in the corporate, higher education, and military training contexts. Based on the AHFE 2018 Conference on Human Factors in Training, Education, and Learning Sciences, held July 21–25, 2018 in Orlando, Florida, USA on July 21–25, 2018, the book offers a timely perspective on the role of human factors in education. It highlights important new ideas and will fosters new discussions on how to optimally design learning experiences.

Innovative Methods, User-Friendly Tools, Coding, and Design Approaches in People-Oriented Programming

Author: Goschnick, Steve

Publisher: IGI Global

ISBN: 1522559701

Category: Computers

Page: 488

View: 752

As modern technologies continue to develop and evolve, the ability of users to interface with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies is necessary to fully realize the potential of twenty-first-century tools. Innovative Methods, User-Friendly Tools, Coding, and Design Approaches in People-Oriented Programming is a critical scholarly resource that examines development and customization user interfaces for advanced technologies and how these interfaces can facilitate new developments in various fields. Featuring coverage on a broad range of topics such as role-based modeling, end-user composition, and wearable computing, this book is a vital reference source for programmers, developers, students, and educators seeking current research on the enhancement of user-centric information system development.

Comprehensive object-oriented learning

the learner's perspective

Author: Annita Fjuk,Amela Karahasanović,Jens Kaasbøll

Publisher: Informing Science

ISBN: 8392233743

Category: Information technology

Page: 229

View: 4319

There is a high demand for understanding the learner's actions, strategies and thoughts while solving object-oriented problems. The book provides new insight into knowledge-acquiring processes and shows how to successfully integrate the empirically based findings into pedagogical design.

Exploring Signature Pedagogies

Approaches to Teaching Disciplinary Habits of Mind

Author: Regan A. R. Gurung,Nancy L. Chick,Aeron Haynie

Publisher: Stylus Publishing, LLC.

ISBN: 1579223079

Category: Education

Page: 318

View: 6920

How do individual disciplines foster deep learning, and get students to think like disciplinary experts? With contributions from the sciences, humanities, and the arts, this book critically explores how to best foster student learning within and across the disciplines.

Intuitive Modelle der Informatik

Author: Michael Weigend

Publisher: Universitätsverlag Potsdam

ISBN: 3940793086

Category:

Page: 331

View: 3560

Objektorientierte Analyse & Design von Kopf bis Fuss

Author: Brett D. McLaughlin,Gary Pollice,David West

Publisher: O'Reilly Germany

ISBN: 3955619478

Category: Computers

Page: 632

View: 6051

Kluge Bücher über Objektorientierte Analyse & Design gibt es viele. Leider versteht man die meisten erst, wenn man selbst schon Profi-Entwickler ist... Und was machen all die Normalsterblichen, die natürlich davon gehört haben, dass OOA&D dazu beiträgt, kontinuierlich tolle Software zu schreiben, Software, die Chef und Kunden glücklich macht - wenn sie aber nicht wissen, wie sie anfangen sollen? Sie könnten damit beginnen, dieses Buch zu lesen! Denn Objektorientierte Analyse & Design von Kopf bis Fuß zeigt Ihnen Schritt für Schritt, wie Sie richtige OO-Software analysieren, entwerfen und entwickeln. Software, die sich leicht wiederverwenden, warten und erweitern lässt. Software, die keine Kopfschmerzen bereitet. Software, der Sie neue Features spendieren können, ohne die existierende Funktionalität zu gefährden. Sie lernen, Ihre Anwendungen flexibel zu halten, indem Sie OO-Prinzipien wie Kapselung und Delegation anwenden. Sie lernen, die Wiederverwendung Ihrer Software dadurch zu begünstigen, dass Sie das OCP (das Open-Closed-Prinzip) und das SRP (das Single-Responsibility-Prinzip) befolgen. Sie lernen, wie sich verschiedene Entwurfsmuster, Entwicklungsansätze und Prinzipien zu einem echten OOA&D-Projektlebenszyklus ergänzen, UML, Anwendungsfälle und -diagramme zu verwenden, damit auch alle Beteiligten klar miteinander kommunizieren können, und Sie die Software abliefern, die gewünscht wird. Diesem Buch wurden die neuesten Erkenntnisse aus der Lerntheorie und der Kognitionswissenschaft zugrunde gelegt - Sie können davon ausgehen, dass Sie nicht nur schnell vorankommen, sondern dabei auch noch eine Menge Spaß haben!

LEGO-Roboter

bauen und programmieren mit LEGO Mindstorms NXT 2.0

Author: Laurens Valk

Publisher: N.A

ISBN: 9783898647472

Category:

Page: 297

View: 380

Programmieren lernen

Eine grundlegende Einführung mit Java

Author: Peter Pepper

Publisher: Springer-Verlag

ISBN: 3540327827

Category: Computers

Page: 488

View: 8420

Objektorientiertes Programmieren mittels Java: Dieses Lehrbuch liefert sicher und systematisch die grundlegenden Kenntnisse dazu. Im weiteren Verlauf behandelt es u.a. folgende Themen: Objekte und (generische) Klassen, Kontrollanweisungen und Datenstrukturen, wichtige Algorithmen zum Suchen und Sortieren von Daten sowie für einfache numerische Anwendungen und elementare Graph-Traversierung. Modularisierungskonzepte und Methoden der nebenläufigen Programmierung mittels Threads, des Exception-Handlings, der Ein- und Ausgabe sowie von grafischen Benutzerschnittstellen runden das Buch ab. Systematisch und für vielfältige Anwendungen geeignet.

Technische Mechanik

Aufgaben und Lösungen

Author: Peter Lugner,Kurt Desoyer,Anton Novak

Publisher: Springer-Verlag

ISBN: 3709141230

Category: Technology & Engineering

Page: 224

View: 2708

Aus den Besprechungen zur zweiten Auflage: "Das Buch gilt als eine ausgezeichnete Hilfe zur selbständigen Prüfungsvorbereitung für den Studierenden und kann auch als Repetitorium für Absolventen eines technischen Studiums dienen... In seiner zweiten Auflage hat das Buch gegenüber der ersten Auflage den Vorteil, daß in den Bezeichnungen der kinematischen und kinetischen Größen genormte Symbole verwendet werden. Die graphischen Lösungen der Aufgaben der ebenen Kinematik veranschaulichen in hervorragender Weise den Lösungsweg der recht komplizierten Probleme..." VDI-Zeitschrift#1 "...Das vorliegende Werk hilft, den Schritt von den Grundlagen zur Anwendung zu machen. Viele interessante und praxisgerechte Problemstellungen werden als Aufgaben gelöst. Bei den ausführlichen Erklärungen des Lösungsweges wurde großer Wert auf die Verbindung zwischen Grundlagen und Lösungsweg gelegt..." Material+Technik#2 "...Die Aufgabensammlung zeichnet sich durch übersichtliche Darstellungen aus, wobei durch Vernachlässigung unwesentlicher Details das charakteristische Modell deutlich herausgestellt wird. Zusammenfassend kann gesagt werden, daß die vorliegende Aufgabensammlung durch geschickte Auswahl der Aufgaben das Verständnis für die Technische Mechanik fördert und auch dem Lernenden mancherlei Anregungen bringt. Die Aufgabensammlung kann daher jedem zur Durcharbeitung empfohlen werden." Technische Mechanik#3

Journal of Computer Science Education Annual

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Computer science

Page: N.A

View: 3612

Programmieren mit Kara

Ein spielerischer Zugang zur Informatik

Author: Raimond Reichert,Jürg Nievergelt,Werner Hartmann

Publisher: Springer-Verlag

ISBN: 3662094843

Category: Education

Page: 130

View: 8040

Computer prägen heute unseren Alltag. Ein Grundverständnis algorithmischer Prozesse ist somit wesentlich zum Verständnis moderner Informations-Technologien. Hier setzen das Buch und die begleitende Lernsoftware an. Mit dem programmierbaren Marienkäfer Kara, einem als endlichen Automaten implementierten Roboter, können in spielerischer Weise grundlegende Algorithmen und komplexe Aufgaben der Informatik in einer didaktisch meisterhaft gestalteten Lernumgebung erarbeitet werden. Das breite Spektrum dieser Lernumgebung umfasst erste Schritte beim Programmieren, aber auch fortgeschrittene Themen wie die Koordination nebenläufiger Prozesse oder die Modellierung zweidimensionaler Turing-Maschinen. Ferner bietet die Erweiterung JavaKara einen intelligenten Übergang von endlichen Automaten zur Programmiersprache Java. Dieses Buch richtet sich in seiner spielerischen Vermittlung von Informatik-Grundlagen an alle, die ein grundlegendes Verständnis der Prinzipien moderner Informations-Technologien erwerben möchten.

Der Pauli-Jung-Dialog und seine Bedeutung für die moderne Wissenschaft

Author: Harald Atmanspacher,Hans Primas,Eva Wertenschlag-Birkhäuser

Publisher: Springer-Verlag

ISBN: 3642793231

Category: Science

Page: 356

View: 3064

Der vorliegende Band enthält eine Sammlung von Beiträgen zum Problem der Wechselwirkung zwischen Geist und Materie, einem der zentralen Probleme europäischer Geistesgeschichte. Die Blickwinkel, die dabei eingenommen werden, sind vorrangig die der Physik und der Psychologie. Die Wechselwirkung dieser Gebiete wird so deutlich wie nie zuvor im Dialog zwischen zwei Forscherpersön lichkeiten dieses Jahrhunderts sichtbar: dem Physiker Wolfgang Pauli (1900- 1958) und dem Psychologen Carl Gustav Jung (1875-1961). In zahlreichen Brie fen und Manuskripten Paulis, die erst in den letzten Jahren allgemein zugänglich wurden, finden sich bemerkenswerte und wichtige Beiträge zu diesem Dialog, die das Verständnis des Zusammenhanges von Geist und Materie in einem neuen Licht erscheinen lassen. Um den durch Pauli und Jung begonnenen Dialog fortzusetzen und weiter fruchtbar zu machen, ist das interdisziplinäre Gespräch zwischen Physikern und Psychologen nötig. Diesem Zweck diente eine von der Eidgenössischen Techni sehen Hochschule Zürich (der Hochschule, an der Pauli tätig war) und dem C.G.Jung-Institut Zürich (das Jung gegründet hat) gemeinsam veranstaltete Tagung im Centro Stefano Franscini (Monte Verita, Ascona) vom 13. bis 18. Juni 1993. Sie stand unter dem Thema Das Irrationale in den Naturwissenschaften: Wolf gang Paulis Begegnung mit dem Geist der Materie und wurde von Pier Luigi Luisi initiiert und organisiert. Als Berater fungierten Paul Brutsehe, Hans Primas und Eva Wertenschlag-Birkhäuser. Berichte und Kommentare zu dieser Tagung wurden in Heft 4/1993 der Zeitschrift Gaia veröffentlicht.

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