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Maya 5 Fundamentals

Author: Garry Lewis

Publisher: New Riders


Category: Computers

Page: 553

View: 854

An introduction to the latest version of Maya provides detailed coverage of essential product and workflow data and covers such topics as materials and textures, lighting effects, and rendering stills and animation.

Maya 5 Fundamentals with Macromedia Director 8.5 Shockwave Studio for 3D

Training from the Source

Author: Jim Lammers

Publisher: New Riders


Category: Macromedia Director (Computer file)


View: 823

Tradigital Maya

A CG Animator's Guide to Applying the Classical Principles of Animation

Author: Lee Montgomery

Publisher: CRC Press


Category: Art

Page: 540

View: 623

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at

Maya 5 Savvy

Author: John Kundert-Gibbs

Publisher: John Wiley & Sons


Category: Computers

Page: 927

View: 436

Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Character Animation Fundamentals

Developing Skills for 2D and 3D Character Animation

Author: Steve Roberts

Publisher: Taylor & Francis


Category: Art

Page: 456

View: 915

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Maya 4 Fundamentals

Author: Jim Lammers



Category: Computer animation

Page: 526

View: 423

The Essentials Of Maya 4, Including Workflow And Best Practices, For New Users And Early Adopters.The Essentials Of Maya 4, Including Workflow And Best Practices, For New Users And Early Adopters.Publishing At The Right Time To Capitalize On The Growing Maya Marketplace.Written By Maya Beta Testers And Experienced Trainers - A Winning Combination.This Book Takes The User From A Review Of 3D Fundamentals To A Working Knowledge Of Creating Content In Maya 4. Topics Covered Include The Interface And Primary Tools, Modeling With Nurbs And Polygons, Applying Materials And Textures, Lighting, Using Modifiers And Deformers, Animating Scenes, Using Cameras, Rendering Stills And Animations, And Using Particle Systems, Dynamics, And Paint Effects. Special Appendices Also Cover Making The Change From Other Software Like 3Ds Max Or Lightwave To Maya. Video-Captured Movies On The Accompanying Cd Supplement The Tutorial Foundation Of The Book.

Maya Character Creation

Modeling and Animation Controls

Author: Chris Maraffi

Publisher: New Riders Pub


Category: Computers

Page: 349

View: 593

Accompanied by a CD-ROM containing a generic finished sample character, complete with skeletons, muscles, skin, and advanced animation controls, this introduction to computer graphics design explains how to use Maya to create a variety of believable 3D characters, presenting a series of concepts, programming techniques, and Maya tools, as well as hands-on exercises. Original. (Advanced)

Learning Maya 5


Author: Alias Wavefront

Publisher: Sybex


Category: Computers

Page: 306

View: 557

"This book will teach you what you need to know about Dynamics from an introductory level and will also allow you to explore advanced concepts in a comfortable format." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Dynamics is your solution to creating stunning effects in Maya. New for Maya 5! If your animations don't follow the laws of physics, this book is the tool you've been looking for. You'll approach Maya Dynamics from an introductory level and explore advanced concepts in a comfortable format. You'll work with both Rigid and Soft Body dynamics, particle animation and rendering, emitters, and much more. Helpful step-by-step exercises guide you as you build smoke, dust, fire, and water. Maya's Dynamics engine will allow you to add realism to you animations and create realistic effects without having to go back to school. Learning Maya 5 | Dynamics will help you prove that you don't need to be a rocket scientist to make one fly! Features: Each chapter included a theoretical discussion to help you understand the concepts at play, as well as easy-to-follow step-by-step tutorials so that you can start working right away. This book also includes a DVD-ROM featuring chapter-by-chapter overviews offered by the book's writer, John Patton, an Alias|Wavefront(TM) Certified Instructor. Gain additional insight and assistance from these valuable bonus discussions. With this book you will: * Create and animate Rigid Body Objects. * Create and animate particles using fields, goals, ramps and expressions. * Render particles with hardware graphics and software techniques. * Dynamically animate NURBS and polygonal surfaces using Soft Bodies. * Instance geometry with particle motion. * Use Rigid Body constraints sand Soft Body springs And much more...

Getting a job in CG

real advice from reel people

Author: Sean Wagstaff

Publisher: Sybex


Category: Business & Economics

Page: 243

View: 694

Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to: Discover the myriad job possibilities from the obvious to the obscure Identify precisely what tools, skills, and knowledge employers seek Determine your best training options: college, art school, or do-it-yourself Recognize what staffing agencies and in-house recruiters are looking for Build an extraordinary resume that gets noticed Find out where to go to meet the right people and tap into networking opportunities Acquire the know-how to ace the job interview Produce an exceptional and applicable demo reel that will help you land the job Emulate the career paths of successful artists This book's companion website, , serves as a research hub packed with supplementary information and links to vital sources. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Complete Maya Programming Volume II

An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

Author: David Gould

Publisher: Elsevier


Category: Computers

Page: 744

View: 258

David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each

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