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Engaging, accessible, and extensively illustrated, this brief, but solid introduction to modern geometry describes geometry as it is understood and used by contemporary mathematicians and theoretical scientists. Basically non-Euclidean in approach, it relates geometry to familiar ideas from analytic geometry, staying firmly in the Cartesian plane. It uses the principle geometric concept of congruence or geometric transformation--introducing and using the Erlanger Program explicitly throughout. It features significant modern applications of geometry--e.g., the geometry of relativity, symmetry, art and crystallography, finite geometry and computation. Covers a full range of topics from plane geometry, projective geometry, solid geometry, discrete geometry, and axiom systems. For anyone interested in an introduction to geometry used by contemporary mathematicians and theoretical scientists.
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
8th International Workshop, ADG 2010, Munich, Germany, July 22-24, 2010, Revised Papers
Author: Pascal Schreck
Publisher: Springer Science & Business Media
This book constitutes the thoroughly refereed post-workshop proceedings of the 8th International Workshop on Automated Deduction in Geometry, ADG 2010, held in Munich, Germany in July 2010. The 13 revised full papers presented were carefully selected during two rounds of reviewing and improvement from the lectures given at the workshop. Topics addressed by the papers are incidence geometry using some kind of combinatoric argument; computer algebra; software implementation; as well as logic and proof assistants.
This new series offers the most comprehensive views of key areas in the world of science. Each set explores all facets of the topic, offering not only descriptive and analytical information, but also cultural and ethical issues, and career opportunities in many fields of science.
The book is an innovative modern exposition of geometry, or rather, of geometries; it is the first textbook in which Felix Klein's Erlangen Program (the action of transformation groups) is systematically used as the basis for defining various geometries. The course of study presented is dedicated to the proposition that all geometries are created equal--although some, of course, remain more equal than others. The author concentrates on several of the more distinguished and beautiful ones, which include what he terms ``toy geometries'', the geometries of Platonic bodies, discrete geometries, and classical continuous geometries. The text is based on first-year semester course lectures delivered at the Independent University of Moscow in 2003 and 2006. It is by no means a formal algebraic or analytic treatment of geometric topics, but rather, a highly visual exposition containing upwards of 200 illustrations. The reader is expected to possess a familiarity with elementary Euclidean geometry, albeit those lacking this knowledge may refer to a compendium in Chapter 0. Per the author's predilection, the book contains very little regarding the axiomatic approach to geometry (save for a single chapter on the history of non-Euclidean geometry), but two Appendices provide a detailed treatment of Euclid's and Hilbert's axiomatics. Perhaps the most important aspect of this course is the problems, which appear at the end of each chapter and are supplemented with answers at the conclusion of the text. By analyzing and solving these problems, the reader will become capable of thinking and working geometrically, much more so than by simply learning the theory. Ultimately, the author makes the distinction between concrete mathematical objects called ``geometries'' and the singular ``geometry'', which he understands as a way of thinking about mathematics. Although the book does not address branches of mathematics and mathematical physics such as Riemannian and Kahler manifolds or, say, differentiable manifolds and conformal field theories, the ideology of category language and transformation groups on which the book is based prepares the reader for the study of, and eventually, research in these important and rapidly developing areas of contemporary mathematics.