The noted expert selects 70 of his favorite "short" puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions.

The noted expert and longtime author of Scientific American's Mathematical Games column selects 70 of his favorite "short" puzzles. Enthusiasts can challenge their skills with such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, Bronx vs. Brooklyn, and dozens more involving logic and basic math. Complete solutions included.

Playing with mathematical riddles can be an intriguing and fun-filled pastime — as popular science writer Martin Gardner proves in this entertaining collection. Puzzlists need only an elementary knowledge of math and a will to resist looking up the answer before trying to solve a problem. Written in a light and witty style, Entertaining Mathematical Puzzles is a mixture of old and new riddles, grouped into sections that cover a variety of mathematical topics: money, speed, plane and solid geometry, probability, topology, tricky puzzles, and more. The probability section, for example, points out that everything we do, everything that happens around us, obeys the laws of probability; geometry puzzles test our ability to think pictorially and often, in more than one dimension; while topology, among the "youngest and rowdiest branches of modern geometry," offers a glimpse into a strange dimension where properties remain unchanged, no matter how a figure is twisted, stretched, or compressed. Clear and concise comments at the beginning of each section explain the nature and importance of the math needed to solve each puzzle. A carefully explained solution follows each problem. In many cases, all that is needed to solve a puzzle is the ability to think logically and clearly, to be "on the alert for surprising, off-beat angles...that strange hidden factor that everyone else had overlooked." Fully illustrated, this engaging collection will appeal to parents and children, amateur mathematicians, scientists, and students alike, and may, as the author writes, make the reader "want to study the subject in earnest" and explains "some of the inviting paths that wind away from the problems into lusher areas of the mathematical jungle." 65 black-and-white illustrations.

A collection of math and logic puzzles features number games, magic squares, tricks, problems with dominoes and dice, and cross sums, in addition to other intellectual teasers.

The author presents a selection of pieces from his Scientific American "Mathematical Games" column, presenting puzzles and concepts that range from arithmetic and geometrical games to the meaning of M.C. Escher's artwork.

Selected brain teasers requiring geometric, algebraic, and logical solutions

Brush up on your math skills with fun games and puzzles.

Guides the reader in understanding the mathematical principles involved in a wide variety of puzzles and card tricks.

Der Engländer Dudeney hat zwar nie Mathematik studiert, gilt aber heute als eines der mathematischen Genies seiner Zeit. Das hier neu bearbeitete Werk aus dem Jahr 1917 schaffte es denn auch in die zeitgenössischen Bestsellerlisten und ist auch heute noch ausgesprochen populär. Es verbindet in einzigartiger Weise Spaß mit Mathematik und darf daher als einer der großen Klassiker des poulären Sachbuchs gelten.

Fascinating approach to mathematical teaching stresses use of recreational problems, puzzles, and games to teach critical thinking. Logic, number and graph theory, games of strategy, much more. Includes answers to selected problems. Free solutions manual available for download at the Dover website.

Emphasizes "the inferential or logical puzzle." "100 puzzles, full solutions"--Back cover.

Do all problems have solutions? Is complexity synonymous with difficulty? This original collection of mathematical puzzles and paradoxes proves that things aren't always what they seem! Readers will discover that nothing is as easy or as difficult as it looks and that puzzles can have one, several, or no solutions. The fun-filled puzzles begin with The Tricky Hole, a challenge that involves pushing a large coin through a small hole in a sheet of paper without ripping or making any cuts in the paper. Advance to the Elastic Playing Card, in which it's possible to cut a hole into a playing card big enough for someone to climb through. Other incredible puzzles include Elephants and Castles, Trianglized Kangaroo, Honest Dice and Logic Dice, Mind-reading Powers, and dozens more. Complete solutions explain the mathematical realities behind the fantastic-sounding challenges.

Intriguing collection features recreational math, logic, and creativity puzzles. Classic and new puzzles include The Monty Hall Problem, The Unexpected Hanging, The Shakespeare Puzzles, and Finger Multiplication.

"Another scintillating collection of brilliant problems and paradoxes by the most entertaining logician and set theorist who ever lived." — Martin Gardner. Inspired by the classic tale of a prisoner's dilemma, these whimsically themed challenges involve paradoxes about probability, time, and change; metapuzzles; and self-referentiality. Nineteen chapters advance in difficulty from relatively simple to highly complex.

These recreational logic puzzles provide entertaining variations on Gödel's incompleteness theorems, offering ingenious challenges related to infinity, truth and provability, undecidability, and other concepts. Written by a distinguished mathematician and creator of numerous popular puzzle books, this volume requires no background in formal logic and will delight readers of all ages.

Characters from Alice's Adventures in Wonderland and Through the Looking-Glass populate these 88 intriguing puzzles. Mathematician Raymond Smullyan re-creates the spirit of Lewis Carroll's writings in puzzles involving word play, logic and metalogic, and philosophical paradoxes. Challenges range from easy to difficult and include solutions, plus 60 charming illustrations. "An ingenious book." — Boston Globe.

Stimulating treasury of entertaining tricks, stunts, and magical effects based on such mathematical principles and ideas as magic squares, the Fibonacci Series, Moebius strips, cycloids, topology, and more. Only simple props required: from playing cards and matches to coins. No magic or mathematical skills needed.

Second collection of amusing, thought-provoking problems and puzzles from the "Cyclopedia." Arithmetic, algebra, speed and distance problems, game theory, counter and sliding block problems, similar topics. 166 problems. 150 original drawings, diagrams.