Search Results: the-beginner-s-guide-to-android-game-development

The Beginner's Guide to Android Game Development

Author: James S. Cho

Publisher: N.A

ISBN: 9781908689269

Category: Android (Electronic resource)

Page: 438

View: 1726

Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get started with game development, this comprehensive book will help you accomplish your goals and teach you how to build your own games from scratch-no game engines needed. In this beginner-friendly guide, you will find focused, step-by-step approaches designed to help you learn and practice one fundamental concept at a time. You will study Java and write object-oriented applications. You will experiment with the building blocks of Android and create fun, interactive 2D games with touch controls. You will even learn how to integrate social features such as a global leaderboard and publish your game to be shared with the billion Android users across the world. This book provides access to an extensive library of sample Java and Android game projects via its companion website so that you can continue learning on your own and grow as a game programmer. With this up-to-date guide in your hand, you will be able to successfully navigate common pitfalls and get up and running with your own projects in no time. Tested on Android Lollipop. All the code in the book has been tested on the Android Lollipop SDK (5.0), and is available under the open source MIT license at the book s companion site. Table of Contents: *Unit 1: Java Basics *Chapter 1: The Fundamentals of Programming, *Chapter 2: Beginning Java, *Chapter 3: Designing Better Objects, *Unit 2: Java Game Development, *Chapter 4: Laying the Foundations, *Chapter 5: Keeping It Simple, *Chapter 6: The Next Level, *Unit 3: Android Game Development, *Chapter 7: Beginning Android Development, *Chapter 8: The Android Game Framework, *Chapter 9: Building the Game, *Unit 4: Finishing Touches, * Chapter 10: Releasing Your Game, *Chapter 11: Continuing the Journey

Android-Programmierung

Der Big Nerd Ranch Guide

Author: Brian Hardy,Bill Phillips

Publisher: N.A

ISBN: 9783827331762

Category:

Page: 704

View: 2574

Android App Entwicklung für Dummies

Author: Donn Felker,Michael Burton

Publisher: John Wiley & Sons

ISBN: 3527692487

Category: Computers

Page: 419

View: 1689

Die ganze Welt der Android App Entwicklung in einem Buch Haben Sie eine kreative Idee für eine eigene App und Vorkenntnisse in Java und XML? Dann erfahren Sie in diesem Buch, wie Sie Ihre Idee umsetzen und eine App mit allen Schikanen für Android-Smartphones programmieren können. Der Autor erklärt, wie Sie die kostenlosen Programme Android Studio und Java Development Kit herunterladen, wie Sie den Emulator nutzen und wie Sie Ihre App im Google Play Store veröffentlichen. Schritt für Schritt erläutert er anhand von zwei Beispielen das Know-how der App Entwicklung. Außerdem erklärt er Ihnen, wie Sie Ihre App für Tablets optimieren. Die vollständigen Quelltexte werden zum Download angeboten. Legen Sie los!

Die Kunst des Game Designs

Bessere Games konzipieren und entwickeln

Author: Jesse Schell

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958452841

Category: Computers

Page: 680

View: 4704

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können

Learn Unity for Android Game Development

Author: Jodessiah Sumpter

Publisher: Apress

ISBN: 9781430261780

Category: Computers

Page: 350

View: 8324

Learn Unity for Android Game Development is a beginners guide to learning how to build games on the Android platform using the Unity game studio, one of the most popular if not the most popular game development platforms out there, at least among today's mobile app developers. This book walks you through the details of getting started with Unity when focusing on Android development and provides you the basic framework for building great Android game apps. You'll create several basic games that are similar to popular games in the app stores today. First, you'll setup Unity for Android development, then get a general overview of the Unity editor and its features. This book offers a basic understanding of physics and controls and review the impacts of deploying to the most popular Android devices including Nook, Kindle Fire, Samsung Galaxy and Google Nexus. And, this book offers information on monetization and marketing of the games once they are created. What you’ll learn How to learn and use Unity to build an Android game app What is the Unity environment How to build your first scene and writing your first script What are the physics and controls and how to build your game app with these How to integrate various audio and other media available in Unity and in its Asset Store How to integrate social media, leader boards and more How to monetize via the app stores or with advertising using iAds, iAP How to deploy on other platforms, beyond Android Who this book is for This book is for Android game app developers wanting to learn/use the Unity game development engine. This book can be for game developers - in general - wanting to build games for Android.

Android Programming for Beginners

Author: John Horton

Publisher: Packt Publishing Ltd

ISBN: 1785889036

Category: Computers

Page: 698

View: 3577

Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, capture images from a device's camera, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.

Beginner's Guide to Android App Development

A Practical Approach for Beginners

Author: Serhan Yamacli

Publisher: Createspace Independent Publishing Platform

ISBN: 9781548088163

Category:

Page: 258

View: 9804

This book covers Android app design fundamentals in Android Studio using Java programming language. The author assumes you have no experience in app development. The book starts with the installation of the required development environment and setting up the emulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Java programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Java lecture, 7 complete Android apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Java code and testing the app on emulators and real devices. The last chapter explains the installation of the Unity game engine, developing a simple 2D platform game in Unity, setting up touch controls for Android environment and exporting the game as a standalone .apk file ready to be installed on Android devices. Sample apps developed in this book are as follows: 1. Headlight app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple dice roller app: Using random number generator functions, including images in your project, displaying images on the screen and changing the displayed image programmatically. 4. The compass app: Accessing the magnetic field sensor, setting required permissions, extracting the direction angle and animating a compass figure. 5. Show my location app: Creating a map project, setting required permissions, accessing GPS device and showing real time location on the map. 6. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Development of a 2D platform game: Installing Unity game engine, developing the visual part of the game, implementing the game logic in the code, setting up touch controls and exporting the game as a standalone .apk file. This book includes 237 figures and 130 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be downloaded from the book's companion website: www.yamaclis.com/android.

Unity Android Game Development by Example Beginner's Guide

Author: Thomas Finnegan

Publisher: Packt Publishing Ltd

ISBN: 1849692076

Category: Computers

Page: 320

View: 3334

Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.

Beginning C++ Game Programming

Author: John Horton

Publisher: Packt Publishing Ltd

ISBN: 1786467771

Category: Computers

Page: 520

View: 9578

Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

Design Patterns für die Spieleprogrammierung

Author: Robert Nystrom

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 395845092X

Category: Computer games

Page: 400

View: 8393

- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.

Routineaufgaben mit Python automatisieren

Praktische Programmierlösungen für Einsteiger

Author: Al Sweigart

Publisher: dpunkt.verlag

ISBN: 3864919932

Category: Computers

Page: 576

View: 7621

Wenn Sie jemals Stunden damit verbracht haben, Dateien umzubenennen oder Hunderte von Tabelleneinträgen zu aktualisieren, dann wissen Sie, wie stumpfsinnig manche Tätigkeiten sein können. Wie wäre es, den Computer dazu zu bringen, diese Arbeiten zu übernehmen? In diesem Buch lernen Sie, wie Sie mit Python Aufgaben in Sekundenschnelle erledigen können, die sonst viel Zeit in Anspruch nehmen würden. Programmiererfahrung brauchen Sie dazu nicht: Wenn Sie einmal die Grundlagen gemeistert haben, werden Sie Python-Programme schreiben, die automatisch alle möglichen praktischen Aufgaben für Sie abarbeiten: • eine oder eine Vielzahl von Dateien nach Texten durchsuchen • Dateien und Ordner erzeugen, aktualisieren, verschieben und umbenennen • das Web durchsuchen und Inhalte herunterladen • Excel-Dateien aktualisieren und formatieren • PDF-Dateien teilen, zusammenfügen, mit Wasserzeichen versehen und verschlüsseln • Erinnerungsmails und Textnachrichten verschicken • Online-Formulare ausfüllen Schritt-für-Schritt-Anleitungen führen Sie durch jedes Programm und Übungsaufgaben am Ende jedes Kapitels fordern Sie dazu auf, die Programme zu verbessern und Ihre Fähigkeiten auf ähnliche Problemstellungen zu richten. Verschwenden Sie nicht Ihre Zeit mit Aufgaben, die auch ein gut dressierter Affe erledigen könnte. Bringen Sie Ihren Computer dazu, die langweilige Arbeit zu machen!

OUYA Game Development by Example

Author: Jack Donovan

Publisher: Packt Publishing Ltd

ISBN: 184969723X

Category: Computers

Page: 268

View: 4453

OUYA Game Development by Example consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners. Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginner-friendly. No prior knowledge is assumed or required for the tutorials in this book.

Beginner's Guide to DarkBASIC Game Programming

Author: Jonathan S. Harbour,Joshua R. Smith

Publisher: Cengage Learning Ptr

ISBN: 9781592000098

Category: Computers

Page: 752

View: 9888

You're interested in programming games, but you don't know where to begin. Beginner's Guide to DarkBASIC Game Programming is here to help. You'll be programming games in no time— and with DarkBASIC, you'll be amazed at how little code you have to write! DarkBASIC features more than a thousand commands geared toward game development, giving you a powerful tool as you put your newfound skills into practice. You'll get coverage of both DarkBASIC and DarkBASIC Professional, as well as the complete DarkBASIC Language Reference on CD. This completely self- contained book is designed to give you all of the skills you need to begin an amazing journey into the world of game development.

Cocos2d-x by Example: Beginner's Guide - Second Edition

Author: Roger Engelbert

Publisher: Packt Publishing Ltd

ISBN: 1785281070

Category: Computers

Page: 270

View: 7687

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

Ouya Unity Game Development

Author: Gary Riches

Publisher: Packt Publishing Ltd

ISBN: 1783559713

Category: Computers

Page: 118

View: 6279

A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer.This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.

Learning Android Game Programming

A Hands-on Guide to Building Your First Android Game

Author: Rick Rogers

Publisher: Addison-Wesley Professional

ISBN: 0321769627

Category: Computers

Page: 444

View: 9307

Provides information on creating games for Android mobile devices, covering such topics as implementing the game loop, integrating user input, building virtual worlds with tile maps, and creating a scoring framework.

Fallrepetitorium Europarecht

Author: Ralph Alexander Lorz

Publisher: Springer-Verlag

ISBN: 3540283374

Category: Law

Page: 245

View: 7282

Der oft komplexe und schwierige, aber in der heutigen Zeit immer wichtiger werdende Stoff des Europarechts wird Studierenden mit diesem Buch vermittelt. Fallrepetitorium Europarecht bedeutet nicht eine bloß abstrakte Wissensvermittlung, sondern eine methodisch wertvolle und übersichtliche Aufarbeitung des examensrelevanten Stoffes in anspruchsvollen Fällen. Umfangreiche Anmerkungen zur Struktur der Falllösung unterstützen das gezielte Üben der Fallbearbeitung. Zudem ergänzen zahlreiche Vertiefungshinweise und Übersichten die Lösungen, so dass sich das Buch sowohl zur Wiederholung und Vertiefung als auch zur Verschaffung eines Überblicks im Europarecht eignet.

Android X App-Entwicklung

Author: Reto Meier

Publisher: VCH

ISBN: 9783527760589

Category:

Page: 928

View: 8423

Reto Meier, Entwickler und Führungskraft bei Google, verrät Ihnen in diesem Buch seine vielversprechendsten Techniken und Erfolgsrezepte. Sie erfahren, wie Sie die neuesten Features von Android am besten einsetzen und wie Sie damit schnell und sicher robuste und überzeugende Apps entwickeln. Anhand zahlreicher Beispielprojekte erhalten Sie einen tiefen Einblick in die aktuelle Android-Plattform. Die Übungen beginnen einfach, mit allmählich wachsendem Schwierigkeitsgrad.

Learn Unity3D Programming with UnityScript

Unity's JavaScript for Beginners

Author: Janine Suvak

Publisher: Apress

ISBN: 1430265876

Category: Computers

Page: 424

View: 2794

Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book. Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development. You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.

Android Boot Camp for Developers using JavaTM, Comprehensive: A Beginner’s Guide to Creating Your First Android Apps

Author: Corinne Hoisington

Publisher: Cengage Learning

ISBN: 1133597203

Category: Computers

Page: 480

View: 4426

Give your students a strong foundation in Java programming and the confidence to build successful mobile applications. ANDROID BOOT CAMP FOR DEVELOPERS USING JAVA, COMPREHENSIVE: A BEGINNER’S GUIDE TO CREATING YOUR FIRST ANDROID APPS by award-winning technology author Corinne Hoisington helps you prepare students with a thorough introduction to Java and the keys to creating effective mobile applications. Designed for a first-semester course in programming, the book is ideal for students who have some programming experience or are new to Java. The book offers an intensive, hands-on tutorial approach with clear, step-by-step instruction and numerous screen shots to guide readers through tasks efficiently. Practical callouts and industry tips, exercises that extend learning beyond the book, and a variety of leveled cases and assignments help reinforce students’ understanding of programming logic and Java tools for Android. Complete Instructor’s Resources and testing materials work with the book’s comprehensive content to ensure instruction that is relevant for today and focused on programming principles for the future. Effectively prepare competitive programmers to meet increasing business demands with ANDROID BOOT CAMP FOR DEVELOPERS USING JAVA, COMPREHENSIVE: A BEGINNER’S GUIDE TO CREATING YOUR FIRST ANDROID APPS. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Find eBook