Search Results: timing-for-animation

Timing for Animation

Author: Harold Whitaker,John Halas

Publisher: CRC Press

ISBN: 113613462X

Category: Art

Page: 148

View: 3019

Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator. Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. 'Timing for Animation' not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio. John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary 'Animal Farm' and the award winning 'Dilemma'. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies. Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.

Timing for Animation

Author: Tom Sito

Publisher: Taylor & Francis

ISBN: 1136137106

Category: Art

Page: 192

View: 3551

The classic work on animation principles, now fully updated for the digital age.

Action Analysis for Animators

Author: Chris Webster

Publisher: Taylor & Francis

ISBN: 1136136533

Category: Art

Page: 408

View: 4300

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.

Tradigital Maya

A CG Animator's Guide to Applying the Classical Principles of Animation

Author: Lee Montgomery

Publisher: Taylor & Francis

ISBN: 1136126619

Category: Art

Page: 568

View: 2109

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at


The Mechanics of Motion

Author: Chris Webster

Publisher: Taylor & Francis

ISBN: 0240516664

Category: Computers

Page: 259

View: 958

A guide to the fundamental principles of animation covers figurative animation, timing, acting, design, animals in motion, sound synchronization, and technical issues.

Hybrid Animation

Integrating 2d and 3d Assets

Author: Tina O'Hailey

Publisher: Taylor & Francis

ISBN: 1136136452

Category: Art

Page: 240

View: 8386

Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.

Die Kunst des Filmschnitts

Gespräche mit Walter Murch

Author: Michael Ondaatje,Gerhard Midding,Walter Murch

Publisher: N.A

ISBN: 9783423136907

Category: Motion pictures

Page: 332

View: 3165

Der Cutter als Philosoph. Im Gespräch mit Michael Ondaatje gibt der außerordentliche Künstler Walter Murch Einblick in seine Arbeit - und nebenbei amüsante Anekdoten aus Hollywood zum Besten. Ein wunderbares Dialog- und Bilderbuch!

All about Techniques in Drawing for Animation Production

Author: Sergi Cámara

Publisher: Barron's Educational Series

ISBN: 9780764159190

Category: Art

Page: 191

View: 6090

Provides coverage of every aspect of cartoon animation art in traditional media and includes descriptions of tools and materials and techniques to render facial expressions, clothing, props, and body postures to give characters individuality.

The Contemporary Animator

Author: John Halas

Publisher: Butterworth-Heinemann

ISBN: 9780240512808

Category: Photography

Page: 128

View: 8630

The contemporary Animator successfully bridges the gap between past and preset techniques in animation and assists in the understanding of recent developments. Apporximately 180 drawings and over 70 colour photographs illustrate the work of well-established animators and students of animation. The book presents a wide internationsl range of examples from productions, including award winnders such as Mark baker's The Hill Farm an John Lasseter's Tin Toy. This book is for students, graduates, producers and freelance animators, showing the world of possibilties open to animators today. The contemporary Animator successfully bridges the gap between past and preset techniques in animation and assists in the understanding of recent developments. Apporximately 180 drawings and over 70 colour photographs illustrate the work of well-established animators and students of animation. The book presents a wide internationsl range of examples from productions, including award winnders such as Mark baker's The Hill Farm an John Lasseter's Tin Toy. This book is for students, graduates, producers and freelance animators, showing the world of possibilties open to animators today. John Halas has produced and directed more than 2000 films, including Animal Farm, the UK's first animated feature film. He was a founder member of the International Animated Film Association and received a Life Acheievment Award for Animation at the Zagreg Animation festival. He also received an `Annie' award from Hollywood for his distinguished contribution to the art of animation. he is co-author, with Harold Whitaker, of Timing for Animation, also published by Focal Press. illustrated with the works of well established animators examples from award winning films a classic text

Stop Motion: Craft Skills for Model Animation

Author: Susannah Shaw

Publisher: Taylor & Francis

ISBN: 1136141332

Category: Art

Page: 264

View: 8112

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, you will learn about developing a story, making models, creating set and props, the mechanics of movement, filming, postproduction and how to set about finding that elusive first job in a modern studio. Susannah Shaw is Programme Development Manager for the Animated Exeter festival. She was head of the Bristol Animation Course from 1996 to 2000 at the University of the West of England and former camera assistant at Aardman (working on 'A Close Shave' among other films).

Animating with Stop Motion Pro

Author: Mark Sawicki

Publisher: Taylor & Francis

ISBN: 1136135898

Category: Art

Page: 260

View: 8844

Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and the Stop Motion Pro software, animators have ten times the capability of simple camera stop motion capture. Re-visualize stop motion character movements, graph these movements and composite characters into a flawless animations with the techniques and step by step tutorials featured in Animating with Stop Motion Pro. Detailed exercises allow you to develop professional animations with the included free trial of Stop Motion Pro 7.0.

Understanding Consciousness

Author: Max Velmans

Publisher: Psychology Press

ISBN: 0415224926

Category: Psychology

Page: 308

View: 322

First published in 2009. Routledge is an imprint of Taylor & Francis, an informa company.

The Digitized Imagination

Author: Nalini Rajan

Publisher: Routledge

ISBN: 0415492866

Category: Political Science

Page: 175

View: 4240

A classic of animation education since it first published in 1981. For more than 25 years, copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world wherever animation is produced. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2D, digital storyboarding in 3D, the use of After Effects and much, much more! Timing shows weight, mood, and power and can make or break an animation - get it right the first time with these tried and tested techniques Get straight to the good stuff with simple, no-nonsense instruction on the key techniques like stretch and squash, animated cycles, overlapping, and anticipation

Character Animation Fundamentals

Developing Skills for 2D and 3D Character Animation

Author: Steve Roberts

Publisher: Taylor & Francis

ISBN: 1136129499

Category: Art

Page: 456

View: 5811

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

CSS Animations and Transitions for the Modern Web

Author: Steven Bradley

Publisher: Adobe Press

ISBN: 0133980545

Category: Computers

Page: 320

View: 9279

Modern websites use a variety of animated effects not only to improve usability but also to delight and surprise users. Some of these effects require complex scripting or programming skills, but many are within the grasp of designers who are already familiar with CSS and HTML. CSS Animations and Transitions for the Modern Web shows designers how to add movement to web pages over time using CSS3 style definitions. Author Steven Bradley begins as simply as possible and uses elementary skills as the basis for more advanced techniques. Conceptual explanation is combined with specific examples to give designers a solid foundation in the art of creating dynamic and appealing websites. Steven’s examples are posted at so readers can see the animations in action and download the code files for further study. Instructions for access are in the “Getting Started” section. With CSS Animations and Transitions for the Modern Web, you’ll learn how to make your websites more vibrant and compelling with user interfaces that are functional, reliable, and usable, as well as beautiful. Up-to-date information on current browser support for CSS animations and transitions An introduction to manipulating web page objects in both 2D and 3D space Techniques for creating smooth transitions between object states An overview of Disney’s principles for creating realistic animation and how they apply to web page designs

Real-time 3D Character Animation with Visual C++

Author: Nik Lever

Publisher: Taylor & Francis

ISBN: 1136134778

Category: Art

Page: 496

View: 6520

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

Victorian and Edwardian Anti-Feminism

Author: Valerie Sanders

Publisher: N.A

ISBN: 9780415498173

Category: Literary Criticism

Page: 1888

View: 4877

First published in 2009. Routledge is an imprint of Taylor & Francis, an informa company.

Decolonisation of Legal Knowledge

Author: Amita Dhanda,Archana Parashar

Publisher: Routledge

ISBN: 0415544602

Category: Law

Page: 293

View: 4547

First published in 2009. Routledge is an imprint of Taylor & Francis, an informa company.

Acting and Performance for Animation

Author: Derek Hayes

Publisher: CRC Press

ISBN: 1136135987

Category: Art

Page: 357

View: 7531

Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound,acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.

Interactive Applications Using Matplotlib

Author: Benjamin V. Root

Publisher: Packt Publishing Ltd

ISBN: 1783988851

Category: Computers

Page: 174

View: 1479

This book is intended for Python programmers who want to do more than just see their data. Experience with GUI toolkits is not required, so this book can be an excellent complement to other GUI programming resources.

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