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A History of Video Games in 64 Objects

Author: World Video Game Hall of Fame

Publisher: HarperCollins

ISBN:

Category: Games & Activities

Page: 352

View: 715

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

Exam Prep for: A History of Video Games in 64 Objects

Author: David Mason

Publisher: Rico Publications

ISBN:

Category: Education

Page: 800

View: 859

5,600 Exam Prep questions and answers. Ebooks, Textbooks, Courses, Books Simplified as questions and answers by Rico Publications. Very effective study tools especially when you only have a limited amount of time. They work with your textbook or without a textbook and can help you to review and learn essential terms, people, places, events, and key concepts.

The Video Game Explosion

A History from PONG to Playstation and Beyond

Author: Mark J. P. Wolf

Publisher: ABC-CLIO

ISBN:

Category: Games

Page: 380

View: 634

Contains over forty essays that explore the history, popularity, and culture of video games and includes a timeline, illustrations, a glossary, and a resource guide.

A Brief History Of Video Games

From Atari to Virtual Reality

Author: Rich Stanton

Publisher: Hachette UK

ISBN:

Category: Business & Economics

Page: 368

View: 851

From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun. A Brief History of Video Games is an ebook which maintains the design of the book, and as a result will not display correctly on some basic reading devices

Games vs. Hardware. The History of PC video games

The 80's

Author: Bogdan Ion Purcaru

Publisher: Purcaru Ion Bogdan

ISBN:

Category: Computers

Page: 540

View: 667

My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding computer hardware, games and, in a smaller amount the 80’s operating systems to be forgotten and lost. I want everyone to appreciate the hardware and software industry and especially the people behind them as they worked many days and nights to deliver us fast and advanced computers and entertaining and complex games.

Videogames

Author: James Newman

Publisher: Routledge

ISBN:

Category: Games & Activities

Page: 182

View: 444

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

The Book of Games

Author: Bendik Stang

Publisher: Book of Games

ISBN:

Category: Games & Activities

Page: 448

View: 875

A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

History of Everyday Life in Medieval Scotland

Author: Edward J Cowan

Publisher: Edinburgh University Press

ISBN:

Category: History

Page: 336

View: 936

This book examines the ordinary, routine, daily behaviour, experiences and beliefs of people in Scotland from the earliest times to 1600.

The Art of Game Worlds

Author: Dave Morris

Publisher: The Ilex Press Ltd

ISBN:

Category: Computer games

Page: 192

View: 592

This book includes a complete illustrated guide to the modern computer game world with in depth examples of the most popular games across all formats.

Players Unleashed!

Modding the Sims and the Culture of Gaming

Author: Tanja Sihvonen

Publisher: Amsterdam University Press

ISBN:

Category: Art

Page: 221

View: 314

A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.

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