It's the end of World War II. FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back. Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea. But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This book consists of articles from Wikia or other free sources online. Pages: 66. Chapters: Adonis Luxury Resort, Air-Tite Archives, Apothecary, Artemis Suites, Athena's Glory, Atlantic Express (Business), Atlantic Express (Level), Austen Bathysphere Map, Below Tree, Blue Valley Pty Ltd, Calci-O, Central Square Bistro, Chomper's Dental, Circus of Values, Cohen's Collection, Dandy Dental, Dr. Steinman's Aesthetic Ideals, El Ammo Bandito, Enwell Life And Health Group, Eternal Flame Crematorium, Eve's Garden, Executive Wing, Fanomatic, Finley's Eat-In Take-Out, Fishbowl Diner, Fleet Hall, Fontaine's Home for the Poor, Fontaine Fisheries, Fontaine Futuristics (Business), Footlight Theater, Fussy Cat Cat Food, Gardner Delux Modern, Gatherer's Garden, Good-Eats, Habana Especial, Ice Princess, Imago Fine Arts, J. Fischer Gallery, Jet Postal, Joe's Green Groceries, Journey to the Surface (Amusement Park Ride), Jumbo Brand, Kashmir Restaurant, King Pawn, Kure-All, Langford Research Laboratories, Le Marquis D'Epoque, Little Sister's Orphanage, McClendon Robotics, Mercury Suites, Nevr-Wet Waterproofing, Paddon Meats, Painless Dental, Patrick and Moira, Persephone, Pharaoh's Fortune Casino, Poseidon Pilsner, Rapture Central Computing, Rapture Metro, Rapture Radio, Rapture Records, Rapture Zoo, Robertson's Tobaccoria, Ryan Industries, Safe (Brand), Securis, Silverwing Apiary, Sinclair Solutions (Business), Sinclair Spirits, Sinclair Toys, Sir Prize, Sophia Salon High Fashion, Sunbeam-Gum, Surgical Savings, Tea Garden, The 13th Muse Pub, The Fighting McDonagh's Tavern, The Limbo Room, Thrifty Care, Twilight Fields Funeral Homes, Vita-Stat, Why Even Ask?, Worley Winery, Yuck Lager Beer, Zimmerman Chardonnay. Excerpt: 123 Beer is a brand of alcoholic drink found in Rapture. Although it is not a specific consumable item, its logo can be seen in bars throughout Neptune's Bounty as well as adorning Rapture's exterior. The Adonis Luxury Resort is the first level of BioShock 2. It...
A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. As a result, major developers such as Valve Corporation (Portal 2), BioWare (Mass Effect) and Bethesda Softworks (Fallout 4 and Skyrim entered the market, and the general mentality changed. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.
Scholarly interest in Art Deco has grown rapidly over the past fifty years, spanning different academic disciplines. This volume provides a guide to the current state of the field of Art Deco research by highlighting past accomplishments and promising new directions. Chapters are presented in five sections based on key concepts: migration, public culture, fashion, politics, and Art Deco’s afterlife in heritage restoration and new media. The book provides a range of perspectives on and approaches to these issues, as well as to the concept of Art Deco itself. It highlights the slipperiness of Art Deco yet points to its potential to shed new light on the complexities of modernity.
The critically acclaimed and blockbuster video game world explored for the first time in a novel. As one of the most lauded franchises in the past decade, BioShock introduced gamers into an exciting world filled with fascinating characters, intelligent enemies and complex moral choices that define the foundation of the game world.
This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists industrial transmedia texts, produced by supposedly authoritative authors or entities and directed to active audiences in the aim of fostering engagement. On the other hand are fan-produced transmedia texts, primarily intended for fellow members of the fan communities, with the Internet allowing for connections and collaboration between fans. Through both case studies and more general analyses of audience participation and reception, employing the artistic, marketing, textual, industrial, cultural, social, geographical, technological, historical, financial and legal perspectives, this multidisciplinary collection aims to expand our understanding of both transmedia storytelling and fan-produced transmedia texts.
The Ultimate Player’s Guide to Minecraft XBOX Edition Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it’s an alternate universe of creation, exhilaration, survival, adventure, passion! Don’t enter that universe alone. Take an experienced guide who’ll help you constantly as you learn the secrets of Minecraft on the Xbox 360 and Xbox One! Stephen O’Brien has been obsessing over Minecraft since its earliest betas. He’s seen it all! Now, he’ll take you deep inside craft and mine, cave and menagerie, farm and village. He’ll reveal combat traps and tricks you need to know… teach you enchantments of unimaginable power… help you survive where few dare to go… help you OWN the infinite worlds of Minecraft! Based on the international best-seller of the same name, this book is ideal for Minecrafters of all ages. Quick-start guide for first-night survival to get started NOW Customize your experience: monstrous, peaceful, and more Harvest resources, craft tools and shelters—let there be light Grab your pickaxe: mine iron, gold, diamonds, and redstone Escape (or defeat!) 14 types of hostile mobs Get friendly mobs on your side and build automated farms Brew potions to cure ills, gain superpowers, and throw at enemies Transform your shelter into a palace (or a secret underwater base) Create customized worlds with unique seeds Learn the secrets of redstone devices, and build incredible rail systems Play safely through The Nether and The End Play with up to eight of your friends on Xbox Live, or run in splitscreen mode Stephen O’Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. He has written more than 30 books, including several best-sellers. O’Brien founded Typefi, the world’s leading automated publishing system, and in his spare time invented a new type of espresso machine called mypressi. He’s a perpetual innovator who remains astounded at the unparalleled creativity Minecraft can engender.
Find tips, tricks, hacks and cheats with our ProGamer eBook guides. Play the game as a pro and beat your opponents to advance further in the game. Complete all levels with ease and find useful insight secrets from professional gamers. Become the expert with this easy to understand eBook gaming guide.