Take your Cocoa programming to the next level - and take your apps further than ever before! * *Empowers Cocoa developers with powerful new techniques: from Spotlight and QuickLook support to unit testing and automated updates. *Reveals Cocoa secrets that can't be found in Apple's documentation. *Part of a new series of Mac development guides from Aaron Hillegass and the legendary Mac experts at The Big Nerd Ranch, the worldwide leader in professional training for Mac developers! There's a fast growing audience of Mac OS X developers who are getting comfortable with Apple's Cocoa framework and now want to take their skills to the next level. Many of them began with Aaron Hillegass's classic book, Cocoa Programming for Mac OS X . Now, in Cocoa 2: The Big Nerd Ranch Guide, Hillegass and colleague Juan Pablo Claude show experienced Cocoa developers how to build Cocoa applications that work better and do more than ever before. Starting from a basic sample application, developers will walk through adding powerful new functionality, one step at a time. As they do, they'll master valuable Cocoa tips and tricks that can't be found in any other book. The authors' detailed, example-rich coverage includes: * *Uncovering the secrets of Cocoa's text system - and making the most of it. *Incorporating support for Spotlight, Quick Look, AppleScript, and other advanced OS X platform technologies. *Providing more effective help and accessibility features. *Delivering applications as packages. *Implementing automatic updates via Sparkle. *Using unit testing to deliver more reliable code. *Incorporating graphics and animations into your software, and much more This title is part of the brand-new Big Nerd Ranch Press series: the world's best books on Mac and iPhone development, straight from the world's #1 Mac programming trainers - Aaron Hillegass and Big Nerd Ranch! .
Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. "Cocoa® Programming for Mac® OS X is considered by most to be the de-facto intro-to-OS X programming text."--Bob Rudis, the Apple Blog "I would highly recommend this title to anyone interested in Mac development. Even if you own the previous edition, I think you'll find the new and revised content well worth the price." --Bob McCune, bobmccune.com If you're developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you've been waiting to get your hands on. If you're new to the Mac environment, it's probably the book you've been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass and Adam Preble introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Objective-C language and the major design patterns of Cocoa. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple's online documentation for your own unique needs. And you will know enough to write your own stylish code. Updated for Mac OS X 10.6 and 10.7, this fourth edition includes coverage of Xcode 4, blocks, view-based table views, Apple's new approach to memory management (Automatic Reference Counting), and the Mac App Store. This edition adds a new chapter on concurrency and expands coverage of Core Animation. The book now devotes a full chapter to the basics of iOS development.
Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for those programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections of the book explain how to extend system applications and development tools in order to create your own frameworks.
The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun. Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers. To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.
There are several other books on programming for Mac OS X, but none of them contain explanations of how to leverage the powerful underlying technologies. This book goes down to the real nitty-gritty of multi-threading, interprocess communication, networking, performance tuning, distributed objects, queues, Bonjour, authentication, the keychain, and directory services. The tools are also covered: gcc, gdb, subversion, Shark, and Saturn.
This is the first book to introduce programmers to Darwin and the Core Technologies. Without an understanding of how the plumbing works, developers cannot get the best performance and reliability out of their Mac OS X applications. This book provides that knowledge.
Learning Cocoa with Objective-C eases you into the experience of Cocoa development, not merely by reading, but by doing. After an introduction to Project Builder and Interface Builder, you'll quickly come up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building applications to run on Mac OS X. Each chapter presents a different sample program for you to build, with easy-to-follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques learned in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters. You'll learn how to : • Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder • Build single- and multiple-window document-based applications • Manipulate text data using Cocoa's text handling capabilities • Draw with Cocoa • Localize your application for multiple language support • Polish off your application by adding an icon for use in the Dock, providing Help, and packaging your program for distribution At the end of each chapter, you'll be presented with a series of Exercises, challenging you to tweak the application you've just built, or to go back to an earlier example and add some new functionality to it. Solutions are provided in the Appendix, but you're encouraged to learn by trying. Originally written by insiders at Apple Computer, Inc., and revised for this new edition by James Duncan Davidson, this book is based on the Jaguar release of Mac OS X 10.2. Learning Cocoa with Objective-C covers the latest updates to the Cocoa frameworks, including the AddressBook framework. Also included with this edition are a handy API quick reference card and an appendix that includes a listing of resources essential to any Cocoa developer-beginning or advanced.
Apple Developer Tools, Bbj, Camelbones, Cocoa Sharp, Coda (Web Development Software), Codewarrior, Coldstone Game Engine,
Author: Source Wikipedia
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 35. Chapters: Apple Developer Tools, BBj, CamelBones, Cocoa Sharp, Coda (web development software), CodeWarrior, Coldstone game engine, Corona (software development kit), Defold, Foundation Kit, Free Pascal, GameSalad, GameSWF, Game Editor, Greenfoot, Illumination Software Creator, Instruments (application), Interface Builder, J (text editor), Lazarus (IDE), Monobjc, NObjective, PhysX, PyObjC, RText, RubyCocoa, Script Debugger, Seed (programming), Sparkle (software), Torque (game engine), TotalView, Unity (game engine), Xcode. Excerpt: Lazarus is a free cross-platform IDE which provides a Delphi-like development experience for Pascal and Object Pascal developers. It is developed for, and supported by, the Free Pascal compiler. Since early 2008, Lazarus has been available for Microsoft Windows, several Linux distributions, FreeBSD, and . The earliest versions were created before that, and Lazarus is a front end for the much older Free Pascal. Lazarus uses Free Pascal as its back-end compiler. Therefore Lazarus can, theoretically, be used to develop applications for all platforms supported by Free Pascal. Similar to Free Pascal's run-time library, Lazarus provides a cross-platform application framework called the Lazarus Component Library (LCL), which provides a single, unified interface for programmers, with different platform-specific implementations. Using LCL, one can create applications in a write once, compile anywhere manner, unless system-dependent features are used explicitly. As Free Pascal supports cross-compiling, Lazarus applications can be cross-compiled from Windows to Linux and FreeBSD, and vice versa. Compiling from Mac OS X to Windows, Linux and FreeBSD is possible. Cross-compiling to Mac OS X could be done for older (PowerPC) versions, but not for newer Intel versions, since Apple doesn't release the assembler...
Completely revised edition, now covering Snow Leopard! Springing from the original Vermont Recipes Web site, where many of today’s Cocoa developers got their start, Cocoa Recipes for Mac OS X, Second Edition is a programming cookbook that shows you how to create a complete Mac OS X application. In this updated edition, author Bill Cheeseman employs a practical, step-by-step method for building a program from start to finish using the Cocoa frameworks. He begins by creating the project using Xcode and designing and building the user interface with Interface Builder, and then he fills in the details expected of any working application, such as managing documents and windows, setting up the main menu, and configuring controls. Later recipes show you how to add important features such as a preferences window, printing, a Help book, and AppleScript support. The book concludes with a discussion of deployment of your finished product and steps you can take to explore additional features. Equipped with the expertise and real-world techniques in this book, programmers with some knowledge of C and Objective-C can quickly master the craft of writing Cocoa programs for Mac OS X. Written for C and Objective-C programmers who want to tap the extraordinary power and flexibility designed into the Cocoa frameworks, as well as for experienced Cocoa developers looking to extend their skills. By following the book’s recipes for creating a complete Cocoa application, readers can retrace the same steps to write any document-based Cocoa program. Includes the latest techniques for writing Cocoa applications for Mac OS X v10.6 Snow Leopard. Project source files are available on the Web at www.peachpit.com/cocoarecipes.
Updated for Xcode 11, Swift 5, and iOS 13, iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS training and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.
In this book, the world's leading Apple platform development trainers offer a complete, practical, hands-on introduction to iPhone and iPad programming. The authors walk through all the Apple tools and technologies needed to build successful iPhone/iPad/iPod touch apps, including the iOS 4.3 SDK, the Objective-C language, Xcode 4, Foundation framework, and the classes that make up the iOS UI framework. The many topics covered in this book include: Easily setting up elegant, efficient user interfaces with UIKit Creating effective visuals, animation, and effects with Core Graphics and Core Animation Making the most of the iOS multi-touch event handling and accelerometer data Building location-aware iOS applications utilizing Core Location and MapKit Localizing applications for international use Creating applications that capture audio and play media Storing data in files or with Core Data New chapters added to this edition include: iPad-friendly interfaces, including UIPopoverController and UISplitViewController Blocks and Categories Instruments and Xcode’s static analyzer UIWebView and connecting with web servers Push Notifications iOS Programming also includes a handy Xcode Quick Reference Card that lists Xcode 4's most commonly used keyboard shortcuts.