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Coding for Beginners in easy steps

Basic programming for all ages

Author: Mike McGrath

Publisher: In Easy Steps

ISBN:

Category: Computers

Page: 192

View: 522

Coding for Beginners in easy steps has an easy-to-follow style that will appeal to anyone, of any age, who wants to begin coding computer programs. You need have no previous knowledge of any computer programming language so it's ideal for the newcomer, including youngsters needing to learn programming basics for the school curriculum. Coding for Beginners in easy steps instructs you how to write code to create your own computer programs. It contains separate chapters demonstrating how to store information in data structures, how to control program flow using control structures, and how to create re-usable blocks of code in program functions. There are complete step-by-step example programs that demonstrate each aspect of coding, together with screenshots that illustrate the actual output when each program has been executed. Coding for Beginners in easy steps begins by explaining how to easily create a programming environment on your own computer, so you can quickly begin to create your own working programs by copying the book's examples. After demonstrating the essential building blocks of computer programming it describes how to code powerful algorithms and demonstrates how to code classes for Object Oriented Programming (OOP). The examples throughout this book feature the popular Python programming language but additionally the final chapter demonstrates a comparison example in the C, C++, and Java programming languages to give you a rounded view of computer coding. The code in the listed steps within the book is colour-coded to precisely match the default colour-coding of the Python IDLE editor, making it easier for beginners to grasp. By the end of this book you will have gained a sound understanding of coding and be able to write your own computer programs that can be run on any compatible computer.

Becoming a Software Engineer

Author: Amie Jane Leavitt

Publisher: The Rosen Publishing Group, Inc

ISBN:

Category: Juvenile Nonfiction

Page: 80

View: 356

In this day and age, software engineers truly make the world go round. These professionals create all kinds of technical products, including the programs needed to make computers operate, the apps used on smartphones, websites on the internet, and the entertainment enjoyed by gamers. The best part about this career choice? The need for software engineers just keeps growing every year. In this title, readers will get an understanding of what this job entails, how to prepare for it (including training and education), and what a typical day as a software engineer is really like.

Coding For Kids For Dummies

Author: Camille McCue, Ph.D

Publisher: John Wiley & Sons

ISBN:

Category: Juvenile Nonfiction

Page: 384

View: 410

An easy-to-grasp introduction to coding concepts for kids Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that has been designed specifically for kids, showing them how to create the projects provided in the book as well as how to implement them into their own creative work. Written by a teacher and leading advocate of coding education, Coding For Kids For Dummies explains to kids in plain English how to apply the math and logic skills they already have to the subject of coding. In no time, they'll be grasping basic coding concepts, completing their very own technical feats, and arming themselves with the computer science experience and know-how to prepare for a future working with technology. Lay-flat binding allows for easy access as students work on projects Full-color, large-print design make the information more approachable to kids Kids interested in computer science get a competitive edge The author has dedicated her career to enhancing coding and other STEM education in schools If you're a student who wants to learn coding, a parent who wants to help your kid pursue an interest in coding, or a teacher who is in need of a supplemental course book for your computer science class, Coding For Kids For Dummies has you covered.

Coding for Kids - Python

Learn to Code with 50 Awesome Games and Activities

Author: Adrienne B. Tacke

Publisher: Rockridge Press

ISBN:

Category: Juvenile Nonfiction

Page: 232

View: 474

Learning Python just got fun for kids! Learning to code is just like playing a new sport or practicing an instrument--just get started! From the basic building blocks of programming to creating your very own code, this book teaches essential Python skills to kids ages 10 and up with 50 fun and engaging activities. Master fundamental functions, create code blocks, and draw and move shapes with the turtle module--these interactive lessons offer step-by-step guidance to make computer programming entertaining to future coders. You can even see the results of your coding in real time! With helpful hacks and screenshots for guidance, the only question that Coding for Kids: Python leaves unanswered is: what will you build next? Coding for Kids: Python includes: Game-based learning--Kids study coding concepts by putting them into practice with 50 innovative exercises. Creative projects-- Coding for Kids: Python encourages kids to think independently, modify code, and express their creativity with every lesson. Easy-to-follow guidance--Straightforward directions and tips keep coders engaged every step of the way. Give the technologists of tomorrow the gift of fluently coding while having tons of fun with Coding for Kids: Python.

Coding Projects in Python

Author:

Publisher: DK Children

ISBN:

Category: Juvenile Nonfiction

Page: 224

View: 287

Using fun graphics and easy-to-follow instructions, Coding Projects in Python is a straightforward, visual guide that shows young learners how to build their own computer projects using Python, an easy yet powerful free programming language available for download. Perfect for kids ages 10 and over who are ready to take a second step after Scratch, Coding Projects in Python teaches kids how to build amazing graphics, fun games, and useful apps. All they need is a desktop or laptop, and an Internet connection to download Python 3. Step-by-step instructions teach essential coding basics like loops and conditionals, and outline seven fun and exciting projects, including a script that cracks secret codes, a quiz to challenge family and friends, a tic-tac-toe game, and much more. When they are feeling more confident, kids can think creatively and use the tips and tricks provided to personalize and adapt each project. The simple, logical steps in Coding Projects in Python are fully illustrated with fun pixel art and build on the basics of coding, so kids can have the skills to build whatever kind of project they can dream up. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

Java for Kids - a Computer Programming Tutorial

Author: Philip Conrod

Publisher: Kidware Software

ISBN:

Category: Computers

Page: 446

View: 881

JAVA FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and even a basic video game. JAVA FOR KIDS is presented using a combination of over 400 pages of FULL-COLOR notes and actual Java examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. JAVA FOR KIDS requires Windows XP-SP2, Vista or Windows 7. You will also need JCreator 5.0 SE and Version 7 of the Java Development Kit. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.

First Coding Book for Kids

Coding Games and Worksheets to Teach Little Kids (4-7 Years) How to Code

Author: Kidlo Books

Publisher:

ISBN:

Category: Education

Page: 46

View: 529

Get the perfect book to introduce young kids to the world of coding. An exciting fun-filled book to give them the perfect start. Ideal for ages 4-7. With this fun illustrated coding workbook, kids will get a head start at coding & become future experts in the STEM fields. Easy-to-understand tutorials in "First Coding Book For Kids by Kidlo" help create a strong foundation of offline coding. That's right - no computer required! The activities in this coding book for beginners are perfect for children of ages 4-7. With this book, curious little minds can learn the basics of coding from scratch & get acquainted with sequencing easily. They can take the first steps towards development of creative thinking, problem-solving & analytical skills with this visual guide! Colorful illustrations make the coding games very exciting to solve. If you are unable to solve a level, no worries! The solutions given at the back will help you out. After solving this book, your kids will be ready to take on languages like Scratch and Swift. The "First Coding Book For Kids by Kidlo" can be useful to understand essential coding concepts and give a playful introduction to programming. So boys and girls, go ahead & begin your coding journey! It won't be long before your baby says I love coding. Kidlo Coding is brought to you by Kidlo Coding Games for Kids, an award-winning app for teaching young learners the basics of coding.

Computer Coding

An Introduction to Computer Programming

Author: Jon Woodcock

Publisher: DK Publishing (Dorling Kindersley)

ISBN:

Category: Computers

Page: 40

View: 241

"DK Workbooks: Computer Coding" teaches children the basics of computer coding.

Coding Projects in Python

Author: DK

Publisher: Penguin

ISBN:

Category: Juvenile Nonfiction

Page: 224

View: 360

Using fun graphics and easy-to-follow instructions, Coding Projects in Python is a straightforward, visual guide that shows young learners how to build their own computer projects using Python, an easy yet powerful free programming language available for download. Perfect for kids ages 10 and over who are ready to take a second step after Scratch, Coding Projects in Python teaches kids how to build amazing graphics, fun games, and useful apps. All they need is a desktop or laptop, and an Internet connection to download Python 3. Step-by-step instructions teach essential coding basics like loops and conditionals, and outline seven fun and exciting projects, including a script that cracks secret codes, a quiz to challenge family and friends, a tic-tac-toe game, and much more. When they are feeling more confident, kids can think creatively and use the tips and tricks provided to personalize and adapt each project. The simple, logical steps in Coding Projects in Python are fully illustrated with fun pixel art and build on the basics of coding, so kids can have the skills to build whatever kind of project they can dream up. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

C Programming in easy steps, 5th edition

Updated for the GNU Compiler version 6.3.0 and Windows 10

Author: Mike McGrath

Publisher: In Easy Steps

ISBN:

Category: Computers

Page: 192

View: 865

C Programming in easy steps, 5th edition has an easy-to-follow style that will appeal to anyone who wants to begin programming in C, from programmers moving from another programming language, to the student who is studying C programming at school or college, or to those seeking a career in computing who need a fundamental understanding of procedural programming. C Programming in easy steps, 5th edition begins by explaining how to download and install a free C compiler so that you can quickly begin to create your own executable programs by copying the book's examples. You need have no previous knowledge of any programming language so it's ideal for the newcomer to computer programming. Each chapter builds your knowledge of C. C Programming in easy steps, 5th edition contains separate chapters on the major features of the C language. There are complete example programs that demonstrate each aspect of C together with screenshots that illustrate the output when that program has been executed. The free, downloadable sample code provided via the In Easy Steps website all has coloured syntax-highlighting for clearer understanding. By the end of this book you will have gained a sound understanding of the C language and be able to write your own C programs and compile them into executable files that can be run on any compatible computer. Fully updated and revised since the fourth edition, which was published in April 2012 – now covers the GNU Compiler version 6.3.0 and Windows 10. Table of Contents: Getting started Storing variable values Setting constant values Performing operations Making statements Employing functions Pointing to data Manipulating strings Building structures Producing results Reference Section

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