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Computer Vision for Human-Machine Interaction

Author: Roberto Cipolla

Publisher: Cambridge University Press

ISBN:

Category: Computers

Page: 348

View: 738

Leading scientists describe how advances in computer vision can change how we interact with computers.

Computer Vision in Human-Computer Interaction

ICCV 2005 Workshop on HCI, Beijing, China, October 21, 2005, Proceedings

Author: Nicu Sebe

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 230

View: 993

This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ICCV 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 22 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from human-robot interaction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems and are organized in topical sections on tracking, interfacing, event detection, augmented reality, hand and gesture, as well as applications.

Computer Vision in Human-Computer Interaction

ECCV 2006 Workshop on HCI, Graz, Austria, May 13, 2006, Proceedings

Author: Thomas S. Huang

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 119

View: 577

The present volume represents the proceedings of the HCI 2006 Workshop that was held in conjunction with ECCV 2006 (European Conference on Computer Vision) in Graz, Austria.

Review of Human Computer Interaction and Computer Vision

Author: Gabriel Kabanda

Publisher:

ISBN:

Category:

Page: 16

View: 263

Academic Paper from the year 2019 in the subject Computer Science - General, grade: 4.0, language: English, abstract: This review describes or analyses the trends and best practices in Human Computer Interaction and Computer Vision. Human-Computer Interaction (HCI) is a computer user interface which the user of the system works with to achieve their given tasks and sees the system in use. Information Technology (IT) is essentially an integrated person-machine system that provides information support operations, management and decision-making. Human Computer Interaction (HCI) focuses on the interactions between human and computer systems to achieve the IT system functionality, user experience, usability, the support of user interaction effectiveness. Users are increasingly preferring the use of online business systems and so are becoming intolerant of systems which are not user friendly. The human factor is an attribute (physical or cognitive) which is specific to people that use a system and how it influences the normal operations of the system as well as the achievement of human-environment equilibriums. Surface technology eliminates input/output devices through a touch sensitive feature which plays the role of input/output devices as a result of the merger between the physical and the virtual world. Through surface technology, the user eliminates the use of GUI mediums and reduces the gap between the physical and the virtual world.There are two classes of surface technology, one for the display and the other one which uses a touch sensitive mechanism for the interpretation of user signals. New approaches and methods are now needed in HCI to equip researchers with a better understanding of designing interactive systems. There are new interactive possibilities to be explored in audio-based mobile technology. The increasing popularity of smartphones has proved the portability, adaptability and 'always on' capability of geo-locative interactive systems. HCI b

Real-Time Vision for Human-Computer Interaction

Author: Branislav Kisacanin

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 301

View: 240

The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.

Multimodal Signal Processing

Theory and Applications for Human-Computer Interaction

Author: Jean-Philippe Thiran

Publisher: Academic Press

ISBN:

Category: Computers

Page: 352

View: 735

Multimodal signal processing is an important research and development field that processes signals and combines information from a variety of modalities – speech, vision, language, text – which significantly enhance the understanding, modelling, and performance of human-computer interaction devices or systems enhancing human-human communication. The overarching theme of this book is the application of signal processing and statistical machine learning techniques to problems arising in this multi-disciplinary field. It describes the capabilities and limitations of current technologies, and discusses the technical challenges that must be overcome to develop efficient and user-friendly multimodal interactive systems. With contributions from the leading experts in the field, the present book should serve as a reference in multimodal signal processing for signal processing researchers, graduate students, R&D engineers, and computer engineers who are interested in this emerging field. Presents state-of-art methods for multimodal signal processing, analysis, and modeling Contains numerous examples of systems with different modalities combined Describes advanced applications in multimodal Human-Computer Interaction (HCI) as well as in computer-based analysis and modelling of multimodal human-human communication scenes.

Human-Computer Interaction: Users and Applications

14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings

Author: Julie A. Jacko

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 711

View: 650

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of the fourth volume are organized in topical sections on HCI and learning, health and medicine applications, business and commerce, HCI in complex environments, design and usability case studies, children and HCI, and playing experience.

Vision-Based Interaction

Author: Matthew Turk

Publisher: Morgan & Claypool Publishers

ISBN:

Category: Computers

Page: 134

View: 557

In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

Face Detection and Gesture Recognition for Human-Computer Interaction

Author: Ming-Hsuan Yang

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 182

View: 316

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Human Computer Interaction Using Hand Gestures

Author: Prashan Premaratne

Publisher: Springer Science & Business Media

ISBN:

Category: Technology & Engineering

Page: 174

View: 270

Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Human-Computer Interaction

International Workshop, HCI 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings

Author: Michael Lew

Publisher: Springer

ISBN:

Category: Computers

Page: 157

View: 680

This book constitutes the refereed proceedings of the International Workshop on Human Computer Interaction, HCI 2007. Coverage in the 16 revised full papers presented includes affective detection and recognition, human motion tracking, multimedia data modeling and visualization, HCI issues in image/video retrieval, learning in HCI, input and interaction techniques, perceptual user interfaces, wearable and pervasive technologies in HCI and intelligent virtual environments.

Computer Vision and Information Technology

Advances and Applications

Author: K. V. Kale

Publisher: I. K. International Pvt Ltd

ISBN:

Category: Computer science

Page: 1056

View: 306

Spread in 133 articles divided in 20 sections the present treatises broadly discusses: Part 1: Image Processing Part 2: Radar and Satellite Image Processing Part 3: Image Filtering Part 4: Content Based Image Retrieval Part 5: Color Image Processing and Video Processing Part 6: Medical Image Processing Part 7: Biometric Part 8: Network Part 9: Mobile Computing Part 10: Pattern Recognition Part 11: Pattern Classification Part 12: Genetic Algorithm Part 13: Data Warehousing and Mining Part 14: Embedded System Part 15: Wavelet Part 16: Signal Processing Part 17: Neural Network Part 18: Nanotechnology and Quantum Computing Part 19: Image Analysis Part 20: Human Computer Interaction

Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments

5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings

Author: Constantine Stephanidis

Publisher: Springer

ISBN:

Category: Computers

Page: 773

View: 893

The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

HUMAN-COMPUTER INTERACTION

Author: K. MEENA

Publisher: PHI Learning Pvt. Ltd.

ISBN:

Category: Computers

Page: 292

View: 490

Human–Computer Interaction (HCI) is the current challenging issue of research and information technology. The areas of recent research like Usability Engineering, Cognitive Architectures, Spoken Dialogue System and Recommender Systems are covered in the book. Besides, the new dimensions of HCI, such as Ontological Engineering, Ambient Intelligence and Ubiquitous Computing are also introduced. Design methodologies of Spoken Dialogue System and the corresponding mathematic models are also presented, whereas the main emphasis is given on the simple presentation and making the cognition process easier for the learners. The book is an invaluable tool for the undergraduate and postgraduate students of computer science and engineering, and information technology. In addition, it is of immense value for the postgraduate students of computer application. Besides, researchers will be benefitted from Chapter 3 (Modelling of Understanding Process) and Chapter 5 (Recommender Systems) as these are based on the review of cognitive architectures and ontological tools. Software engineers will find the book useful especially for the contents of Chapter 2 (Usability Engineering). Technology innovators will appreciate Chapter 7 (Ambient Intelligence—The New Dimension of Human–Computer Interaction), which discusses advanced technologies, such as Ambient Intelligence, Middleware Technologies and Ubiquitous Computing. Information specialists and web designers will have an interesting experience with Chapter 6 (Advanced Visualisation Methods) that deals with advanced visualisation techniques.

Human-Computer Interaction. Interacting in Various Application Domains

13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings

Author: Julie A. Jacko

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 781

View: 804

The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on A- mented Cognition, the Second International Conference on Digital Human Modeling, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Human-Computer Interaction: Towards Mobile and Intelligent Interaction Environments

14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings

Author: Julie A. Jacko

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 621

View: 134

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on mobile interaction, interaction in intelligent environments, orientation and navigation, in-vehicle interaction, social and environmental issues in HCI, and emotions in HCI.

Computer Vision, Imaging and Computer Graphics Theory and Applications

14th International Joint Conference, VISIGRAPP 2019, Prague, Czech Republic, February 25–27, 2019, Revised Selected Papers

Author: Ana Paula Cláudio

Publisher: Springer Nature

ISBN:

Category: Computers

Page: 612

View: 587

This book constitutes thoroughly revised and selected papers from the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019, held in Prague, Czech Republic, in February 2019. The 25 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 395 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.

Resources in Human-computer Interaction

Author:

Publisher: Assn for Computing Machinery

ISBN:

Category: Computers

Page: 1197

View: 753

Intelligent Human Computer Interaction

10th International Conference, IHCI 2018, Allahabad, India, December 7–9, 2018, Proceedings

Author: Uma Shanker Tiwary

Publisher: Springer

ISBN:

Category: Computers

Page: 318

View: 491

This book constitutes the thoroughly refereed proceedings of the 10th International Conference on Intelligent Human Computer Interaction, IHCI 2018, held in Allahabad, India, in December 2018. The 28 regular papers presented were carefully reviewed and selected from 89 submissions. The papers have been organized in the following topical sections: ECG, EEG -based and Other Multimodal Interactions; Natural Language, Speech and Dialogue Processing; Modeling Human Cognitive Processes and Simulation; Image and Vision Based Interactions; and Applications of HCI.

Human-Computer Interaction. Multimodal and Natural Interaction

Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II

Author: Masaaki Kurosu

Publisher: Springer Nature

ISBN:

Category:

Page:

View: 453

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