7th International Symposium, IS-EUD 2019, Hatfield, UK, July 10–12, 2019, Proceedings
Author: Alessio Malizia
This book constitutes the refereed proceedings of the 7th International Symposium on End-User Development, IS-EUD 2017, held in Hatfield, UK, in July 2019. The 9 full papers and 8 short papers presented were carefully reviewed and selected from 35 submissions. The papers discuss progress in research around end-user development through, or towards, methods, socio-technical environments, intelligent agents, as well as the most effective end-user programming paradigms for smart environments. Papers and submissions in all categories addressed this specific theme together with topics that have been traditionally covered by the broader themes of end-user development, such as domain specific tools, spreadsheets, educational applications, and end user aspects.
This book provides an in-depth insight into the emerging paradigm of End-User Development (EUD), discussing the diversity and potential for creating effective environments for end users. Containing a unique set of contributions from a number of international researchers and institutes, many relevant issues are discussed and solutions proposed, making important aspects of end-user development research available to a broader audience. Most people are familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that can effectively support users' goals still requires considerable programming expertise that cannot be expected of everyone. One of the fundamental challenges that lie ahead is the development of environments that enable users with little or no programming experience to develop and modify their own applications. The ultimate goal is to empower people to flexibly employ and personalise advanced inform ation and communication technologies.
2nd International Symposium, IS-EUD 2009, Siegen, Germany, March 2-4, 2009, Proceedings
Author: Volkmar Pipek
Publisher: Springer Science & Business Media
Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.
5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings
Author: Paloma Díaz
This book constitutes the refereed proceedings of the 5th International Symposium on End-User Development, IS-EUD 2015, held in Madrid, Spain, in May 2015. The 10 full papers and 13 short papers were presented at the event. Additionally, the volume contains 2 keynote speeches, 3 doctoral consortia papers, 1 workshop paper and 6 EUD-playground papers. The papers provide a broad overview of the current state of End-User Development research.
Third International Symposium, IS-EUD 2011, Torre Canne, Italy, June 7-10, 2011, Proceedings
Author: Maria Francesca Costabile
Publisher: Springer Science & Business Media
This book constitutes the refereed proceedings of the Third International Symposium on End-User Development, IS-EUD 2011, held in Torre Canne, Italy, in June 2011. The 14 long papers and 21 short papers presented were carefully reviewed and selected for inclusion in the book. In addition the volume contains 2 keynote speeches, 14 doctoral consortia, and information on 3 workshops. The contributions are organized in topical sections on mashups, frameworks, users as co-designers, infrastructures, methodologies and guidelines, beyond the desktop, end-user development in the workplace, meta-design, and supporting end-user developers.
4th International Symposium, IS-EUD 2013, Copenhagen, Denmark, June 10-13, 2013, Proceedings
Author: Yvonne Dittrich
This book constitutes the refereed proceedings of the Fourth International Symposium on End-User Development, IS-EUD 2013, held in Copenhagen, Denmark, in June 2013. The 13 full papers (45% acceptance rate) and 11 short papers (50% acceptance rate) have been presented at the event. In addition the volume contains two keynote speeches, three doctoral consortia papers, and information on 2 workshops. The papers provide a broad overview of the current state of End-User Development research.
6th International Symposium, IS-EUD 2017, Eindhoven, The Netherlands, June 13-15, 2017, Proceedings
Author: Simone Barbosa
This book constitutes the refereed proceedings of the 6th International Symposium on End-User Development, IS-EUD 2017, held in Eindhoven, The Netherlands, in June 2017. The 10 full papers and 3 short papers presented were carefully reviewed and selected from 26 submissions. According to the theme of the conference "that was business, this is personal" the papers address the personal involvement and engagement of end-users, the application of end-user programming beyond the professional environment looking also at discretionary use of technologies. They also deal with topics covered by the broader area of end-user development such as domain specific tools, spreadsheets, and end user aspects.
"This book explores the implementation of organizational and end user computing initiatives and provides foundational research to further the understanding of this discipline and its related fields"--Provided by publisher.
Analyzes cognitive, social and technical issues of end user programming. Drawing on empirical research on existing end user systems, this text examines the importance of task-specific programming languages, visual application frameworks and collaborative work practices for end user computing.
Abstract: Studying human behavior is of particular interest within the field of Human-Computer Interaction (HCI) as it can provide insight into human performance. Prior HCI research suggests that mouse and keyboard monitoring may provide a more complete picture of user behavior under high cognitive loads like decision making and developing tasks. In this exploratory study we investigate the potential correlation between mouse behavioral patterns or keystroke dynamics and a set of End-User Development (EUD) behavioral attributes. We conduct a field test on 30 end-users interacting with a modern web-based EUD tool for the construction of simple web forms. Our findings reveal the existence of several significant correlations between end-users' behavioral attributes and mouse pattern metrics or keystroke dynamics during the development process. Mouse pattern metrics like random and straight movements, mouse hovers, etc., can be associated with perceived ease use, perceived usefulness, self-efficacy, willingness to learn or risk-perception. Similarly, some keystroke dynamics like key press speed and down-to-down time can be associated with perceived ease of use or self-efficacy. The findings of this work show a new interesting research direction and may motivate the EUD research community to study further the end-users' mouse and keyboard behavior in today's web-based EUD systems. Highlights: A mouse and keyboard tracking exploratory study is conducted on a EUD environment. Common mouse behavioral patterns are divided in different sets of mouse metrics. The aim is to diagnose end-users' behavioral states from mouse and keyboard input. Mouse pattern metrics are correlated to all measured EUD behavioral attributes. Some keystroke metrics are correlated to self-efficacy and perceived ease of use.
Features the latest research findings dealing with end user computing concepts, issues and trends. Empirical and theoretical research concerned with all aspects of end user computing including development, utilization and management are included.
Examines practical research and case studies on such benchmark topics as biometric and security technology, protection of digital assets and information, multilevel computer self-efficacy, and end-user Web development. Provides research into the advancement, productivity, and performance of the end user computing domain.
Give your students a classic, well-rounded introduction to computer concepts with a modern twist! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Introduction to Information Systems is designed in a traditional format with traditional coverage of the topics that support information systems literacy. The new edition offers less theory and more information on the basic principles.
Exceptionally practical in approach, this book prepares learners for the constantly changing demands of using information systems as managers in today's fast-paced organizations—first by relating MIS to management, the organization and technology, focusing on the importance of integrating these elements; second by tracking emerging technologies and organizational trends; and third by consistently using examples taken from real businesses, both domestic and foreign. A four-part organization covers organizations, management and the networked enterprise; information technology infrastructure; management and organizational support systems for the digital firm; and building information systems in the digital firm. For business managers in the 21st century.
Proceedings of the IFIP WG 8.2 Working Conference on the Impact of Computer Supported Technologies on Information Systems Development, Minneapolis, Minnesota, USA, 14-17 June 1992
Author: Kenneth E. Kendall
Publisher: North Holland
A major research stream in computing focuses on building computing technologies which ease the specification, design, implementation and management of information systems. Any computer solution that frees the developer to interact directly with users or the physical configuration of the computing technology, or improves any feature of the act of delivering a computing application, can be called a support technology. In this volume, the focus is on the impacts of computer assisted software engineering tools (CASE), tools for group cooperation and collaboration (also called group decision support system, or GDSS), and other computer supported technologies. The lead paper, by Lyytinen and Kendall, provides a framework for the volume, showing how the contributions fall into groups revealing the progress of research in each individual area. In addition to contributed papers, three authors were invited to send lively, controversial papers. These three articles were written by Bill Curtis, Matthias Jarke and Paul Gray.
Software systems are now such major parts of every important human occupation including communication, manufacturing, education, transportation, government, medicine and more, yet software systems have often become one of the most troubling technologies of the century. Why is it that with the development of some software systems, there are often cancellations, delays, and cost overruns, while other software projects of basically the same magnitude are completely early, are within budget, and have few, if any, quality problems? Patterns of Software Systems Failure and Success helps answer this question within the context of organizations delivering software functions to clients or users. Based on the author's firsthand experience of observing thousands of software projects within hundreds of organizations, this book targets the patterns which have contributed to a software project's ultimate outcome. Several factors including the software project's size and complexity, as well as the type of industry, company, and country of origin are considered. The author emphasizes the myriad of factors at play, ranging from the differences in the skills of the participating managers, developers and clients to the differences in the methodologies, programming languages, and tools used in a project.