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Flash Cinematic Techniques

Enhancing Animated Shorts and Interactive Storytelling

Author: Chris Jackson

Publisher: Taylor & Francis

ISBN:

Category: Language Arts & Disciplines

Page: 304

View: 688

Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective. Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.

Flash + After Effects

Add Broadcast Features to Your Flash designs

Author: Chris Jackson

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 312

View: 334

Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizons. Flash + After Effects gives you a working understanding of the AE toolset and professional techniques that raise the design bar for web, HD broadcast, or CD/DVD delivery. The companion web site contains project media for hands-on practice of essential production skills, including:

Producing Animation, 2nd Edition

Author: Catherine Winder

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 367

View: 493

You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

Flash Character Animation

Applied Studio Techniques

Author: Lee Purcell

Publisher: Sams Publishing

ISBN:

Category: Computers

Page: 430

View: 602

Applying FLASH Character Animation Studio Techniques will help teach the next generation of animators the skills they need to communicate their ideas and expand the art of storytelling further into the computer realm.

After Effects and Cinema 4D Lite

3D Motion Graphics and Visual Effects Using CINEWARE

Author: Chris Jackson

Publisher: CRC Press

ISBN:

Category: Art

Page: 302

View: 621

One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design. Hands-on exercises teach you essential production skills including: Modeling in CINEMA 4D Lite Importing 3D models in After Effects Tracking 3D motion in After Effects Compositing with CINEWARE Using MoGraph features in CINEMA 4D Rendering and optimization techniques Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, please see the 'eResources' tab.

Macromedia Flash Animation & Cartooning

A Creative Guide

Author: Ibis Fernandez

Publisher: McGraw-Hill Osborne Media

ISBN:

Category: Computers

Page: 428

View: 797

Featuring a color insert that documents the stages of the animation process, a definitive guide to Flash animation and cartooning covers every aspect of character creation and animation and provides an abundance of projects that explain concepts and practices. Original. (Intermediate)

After Effects for Designers

Graphic and Interactive Design in Motion

Author: Chris Jackson

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 316

View: 905

After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects. Author Chris Jackson balances fundamental aspects of time-based design with related techniques, and explores the principles of animation; composition and layout; visual hierarchy; typography; cinematic storytelling; 3D modelling; compositing, and more. Each chapter contains unique, step-by-step project exercises that offer timesaving practical tips and hands-on design techniques, teaching readers how to effectively use the tools at their disposal in order to conceptualize and visualize creative solutions to their own motion design work. Readers will build professional-world examples in every chapter and, as a result, learn how to both design effectively using After Effects and practically apply these skills in client-based work. An accompanying companion website includes complete project files for the book's chapter exercises, and additional video tutorials.

Flash 3D

Animation, Interactivity, and Games

Author: Jim Ver Hague

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 416

View: 579

Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate

Indian Journal of American Studies

Author:

Publisher:

ISBN:

Category: India

Page:

View: 932

The Dhaka University Studies

Author:

Publisher:

ISBN:

Category:

Page:

View: 143

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