William Gibson, author of the extraordinary multiaward-winning novel Neuromancer, has written his most brilliant and thrilling work to date . . .The Mona Lisa Overdrive. Enter Gibson's unique world—lyric and mechanical, sensual and violent, sobering and exciting—where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace. Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled . . . or even known. And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes . . . or so they think.
Neuromancer, Count Zero, Mona Lisa Overdrive, New Rose Hotel, the Sprawl, Burning Chrome (short Story Collection), Bobby Ne
Author: Hephaestus Books
Publisher: Hephaestus Books
Category: Social Science
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Hephaestus Books represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Hephaestus Books continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge. This particular book is a collaboration focused on Sprawl trilogy.More info: The Sprawl trilogy (also known as the Neuromancer, Cyberspace or Matrix trilogy) is William Gibson's first set of novels, composed of Neuromancer (1984), Count Zero (1986) and Mona Lisa Overdrive (1988).
Disputes over the meaning and practice of sexuality have become increasingly central to cultural self-definition. It is hardly surprising, then, that science fiction, the province of new physical and psychological frontiers, has taken up the task of imagining a diverse range of queer and not-so-queer futures. Queer Universes is a landmark investigation into these contemporary and historical representations of gender and sexualities—including Wendy Gay Pearson’s award-winning essay on reading science fiction queerly, as well as essays discussing “sextrapolation” in New Wave science fiction, “stray penetration” in William Gibson’s cyberpunk works, the queering of nature in ecofeminist sci-fi, and the radical challenges posed to conventional science fiction in the work of important writers such as Samuel R. Delaney, Ursula K. Le Guin, and Joanna Russ. In addition, this distinguished volume offers interviews with acclaimed science fiction writers and essays from scholars and science fiction giants alike. “Timely, smart, and innovative, this vital collection ensures that our conception of science fiction is fuller and healthier.”—Science Fiction Studies
Will novels and stories be relevant in the next millennium, when the boundaries between illusion and reality, and observer and observed, may dissipate in a whirl of images, signals and data? This essay collection divines the prospects of fiction in the information age by examining cyberpunk literature. A movement less than a decade old, cyberpunk is driven by deep concerns about society, ethics, and new technology and has been defined as the literature of the first generation of science-fiction writers actually to live in a science-fiction world. These essays were first presented at the 1989 annual J. Lloyd Eaton Conference on Science Fiction and Fantasy Literature, the field's most prestigious international gathering. They address concerns common not only to cyberpunk and traditional science-fiction scholars, critics, and writers but to their counterparts outside the genre as well. Interdisciplinary in perspective, the essays consider the origins of cyberpunk, the appropriation of its conventions by the mass media, the literature's paradoxical retrogressive/iconoclastic nature, cyberpunk's affinities to and deviations from both traditional science fiction and postmodernist literature, the parameters and components of the cyberpunk canon, and the movement's future course. Some essays are theoretical, but all are grounded in works familiar to serious science-fiction readers: Neuromancer, Frontera, Deserted Cities of the Heart, Islands in the Net, Great Sky River, the Mirrorshades anthology, and others; cyberpunk TV and cinema like the Max Headroom programs, Blade Runner, and Tron; and precursory literature, including Frankenstein, Le Roman de l'avenir, Ralph I24C 41 +, and A Clockwork Orange. Useful for its views on a volatile science-fiction subgenre, Fiction 2000 is also valuable for what it tells us about the fate of mainstream literature.
A critique of the Information Age explores the high-tech subcultures that have evolved as a result of technological advances, and discusses cyberpunks, technopagans, rogue technologists, and cyberhippies
Sophisticated prose and gorgeous illustrations combine to reveal how Leonardo da Vinci's creation became the greatest masterpiece in the history of art by exploring the birth of the painting, who the subject was, why it gained international recognition, and how it is used today, in a thoroughly researched and in-depth account of the making of a icon. 35,000 first printing.
A stylish, street smart, frighteningly probable parable of the future from the visionary, New York Times bestselling author of Neuromancer and Agency. A corporate mercenary wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him, for a mission more dangerous than the one he’s recovering from: to get a defecting chief of R&D—and the biochip he’s perfected—out intact. But this proves to be of supreme interest to certain other parties—some of whom aren’t remotely human...
Gibson's startlingly new form of science fiction opens inner vistas through his sense of how technological development increasingly removes the boundaries between the realms of the imagined and the real. This important new study focuses on the visual elements in Gibson's work, suggesting how his extraordinary mindscapes are locatable in terms of both gothic and the graphic novel traditions in a subtle interweaving of physical and virtual space that creates new forms of spatial being. Gibson describes the space of the Walled City as Doorways flipping past, each one hinting at its own secret world: Tatiani G. Rapatzikou's thoughtful analyses of those secret worlds will fascinate all those who have wondered where these fictions have come from-and where they may be headed.