Step into a future, in which advanced technology creates a virtual world, with superior capabilities that allow players to experience real-world sensations. The popularity of the RPG game Fayroll is growing by the day, attracting millions of users to this alternate reality. What is the secret of Fayroll? What makes it so different from other games?Our protagonist, Harriton Nikiforov is an everyman - a binge drinking, tabloid column reporter who has settled for the humdrum of the everyday, with a job that pays the wages, a neurotic girlfriend who gives him migraines and a boss that gives him constant grief. Tasked with a new assignment, Harriton suddenly finds himself ripped away from his normal routine of Moscow society life, to a journalistic quest of sorts that leads him deep into the realm of the Virtual Gaming World of Fayroll. Given explicit orders to write a series of fluff pieces on the game and its developers, Harriton grudgingly accepts the assignment, but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges, and nearly endless possibilities. Harriton is reincarnated as a warrior named Hagen and becomes a full participant in the fantasy world, plunging into the exciting world full of action, quests, humor, legendary weapons and ancient secrets. He meets faithful and courageous comrades and outwits those who are trying to hunt him.In this world, the thirst for success and vanity of high-level players in pursuit of legendary objects spills into the real world, where high-stakes bets are made on the success of the virtual characters. Harriton, as Hagen, unwittingly enters into the Fayroll world, where events and decisions that he makes in the virtual space starts to affect his own reality. His unpredictable character, perseverance, and excitement attract the attention of powerful gamers and influential Moscow elite with a vested interest in Fayroll's outcome. It is not long before he realizes that this fantastic world, (created according to the best canons of cult games, Warcraft and Lineage), conceals many dangers. Can he pass all the tests?Fayroll is more than a novel; it's a brilliant synergy of fantasy fiction and online gaming. It gives the reader the best of both worlds. The first novel of the 13 part epic series Fayroll, has captivated Russian readers countrywide and was voted the 2014 new fantasy book of the year. Andrey Vasilyev's masterpiece 'More Than a Game' is now available to the English-speaking World. Join us in this breathtaking narrative that takes both its main character and the reader deep into the heart of the Virtual Gaming Universe and explore the Fantasy Series that has captured the imagination of the Slavic world.
More than a Game covers the years that follow the one featured in the ESPN documentary series "The Last Dance." After leaving the Bulls at the end of the 1997-1998 season—the year featured in the new ESPN documentary series "The Last Dance"—Phil Jackson had one year off and started to write this book—together with his old friend, fellow player and coach, the basketball novelist Charley Rosen. Then Phil took the LA Lakers coaching job, Rosen followed him there, and by the time they finished writing this book it was 2000 and Phil had won yet another NBA championship, the first of five he would win with his new team. In More than a Game, Jackson and Rosen look backward to their origins as players and coaches, forward to the future of the game of basketball, and linger in the moving target of the present—lavishing page after page on the Triangle Offense and all the ways it reveals the essence of the game of basketball they both love so much. This is Jackson in his prime, transitioning from the Bulls to the Lakers, a master of the art of winning, who would go on to claim more NBA championships, eleven, than any other coach in NBA history. As he writes in More than a Game of his newest championship team: "We won because our fundamentals were sound, because Shaq was so dominant and Kobe was so creative, but we also won because we developed a certain confidence in our ability to win."
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.
Stories, Prayers, and Reflections for the Student Athlete
Author: Leonard DiPaul
Publisher: Saint Mary's Press
Train your young person's spirit. Help him or her grow stronger in faith and in commitment to God. Every sport presents us with moments to meet God. Wins give us moments for gratitude. Losses give opportunities to learn. Conflict with family and team members can lead us to deeper relationships. Through stories, prayers, and reflections, the pocket-sized More Than a Game helps young athletes find God, inner strength, and confidence at all these crossroad moments.
‘This is like a scene from Apocalypse Now’ Archie Macpherson examines the story of football’s most explosive rivalry - Celtic v Rangers. In this book he centres on the infamous riot at the Old Firm Scottish Cup Final at Hampden on 10 May 1980, at which he was the match commentator, and which resulted in the banning of alcohol in football grounds. He explores his memories of the many clashes between the two clubs over his half-century broadcasting career. This leads him inevitably to the sources of the sectarianism which has characterised this fixture and the West of Scotland. He weaves his experiences, and those of others, into the complex tapestry of social issues and club loyalties and takes us through the wider political context: World War II, the invisible hand of Margaret Thatcher and Scotland’s independence referendum. This vitriolic conflict is more than a game. It is a kaleidoscope of bitter dispute, and occasional violence, and Archie Macpherson provides a colourful insight into how it was to live with the Old Firm for over five decades.
A history of baseball since 1921 describes the "paternalistic era," when racial segregation was rigidly maintained, and the "inflationary era," when unions fought for increasingly higher pay and occupational mobility.
Invented 2500-4000 years ago, the game of Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, hundreds of thousands have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go!: More Than a Game, complete with the history of Go as well as essays on Go in culture, is a wonderful introduction to this ancient game.
Sports has never been only about what takes place on the playing field. Author and sports fan Matt Doeden explores past and current controversies including black boxer Jack Johnson's fight with the "Great White Hope" Tommy Burns, Jackie Robinson breaking baseball's color barrier, Muhammad Ali's refusal to fight in the Vietnam War, Colin Kaepernick's protests, #MeToo and the US gymnastics team, and much more. Doeden weaves in information about Jim Crow, the Civil Rights Movement, Black Lives Matter, and other essential background young readers will need. This book is sure to engage everyone interested in sports, history, and civil rights.
What Minor, Junior, and University Hockey Taught Me About Life
Author: Nathan Chiarlitti
Every year, hundreds of thousands of young players take to the ice, dreaming of a career in hockey, yet, only a few make it to the big leagues. A successful hockey career shouldn’t be defined by championships won, records broken, or contracts signed. In More Than a Game, Nathan Chiarlitti argues that hockey can develop important qualities to help players in their everyday lives. This book takes hockey players, parents, coaches and fans through the highs and lows of the game, season after season, league after league, and shares some of the important lessons that over twenty years of hockey has taught. Whether in a professional league, a junior league, a minor league or a beer league, hockey really is, More Than a Game.
Activity services departments in long-term care need to provide activities for an increasing number of residents with more varied cognitive and physical abilities. More Than a Game provides therapeutic activities for today's resident, and ideas to develop a more productive, successful activity services department. As a guide to providing quality of life for every resident, these 37 innovative therapeutic activities and their variations are designed to suit the individual needs, current abilities, and former lifestyles of older adults in long-term care. The activities cover a wide array of cognitive levels and are appropriate for use in nursing homes, assisted-living facilities, continuing care retirement communities, and adult day-care programs. The book includes a whole chapter of activities designed for individuals with Alzheimer's disease, as well as many ideas for intergenerational programs. A springboard of creative ideas for innovative programming, More Than a Game is an inspiration to professionals and students.