Power Up! Super Mario Encyclopedia is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Encyclopedia is the definitive resource for everything Super Mario!
Independent Video Games and the Quest for Authenticity
Author: Jesper Juul
Publisher: MIT Press
Category: Games & Activities
An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium. Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium. Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games—creative, personal, strange, and experimental—became a historical movement that borrowed the term “independent” from film and music while finding its own kind of independence. Juul describes how the visual style of independent games signals their authenticity—often by referring to older video games or analog visual styles. He shows how developers use strategies for creating games with financial, aesthetic, and cultural independence; discusses the aesthetic innovations of “walking simulator” games; and explains the controversies over what is and what isn't a game. Juul offers examples from independent games ranging from Dys4ia to Firewatch; the text is richly illustrated with many color images.
UNOFFICIAL GUIDEAre you looking to download and install the game? Do you often find it difficult to beat certain parts? Would you like to play like a PRO? Would you like to get tons of resources? With our unofficial game guide we can teach you how to master the game! Do you want to install and play the game on any Phone, PC, or Tablet? This guide will also help you install on the Kindle, Kindle HD, Kindle HDX, Any Android Phone/Tablet, PC, Windows Phone, Blackberry, or iPhone/iPad. Following this guide you can get the game installed and begin playing right away in as little as a few minutes! Help, tips, strategies, getting coins, walkthroughs, and the complete guide are also included with the order. Here are more details as to what is included when you purchase: - Professional Tips and Strategies. - Cheats and Hacks. - Beat the Game. - Powerups. - Items. - Characters. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - PLUS MUCH MORE! Disclaimer: This guide is not associated, affiliated, or endorsed by the Games Creator and or Owner. We cannot guarantee that this specific title will be available for download on each and every platform mentioned.
Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames than plastic corrosion and bit rot. Best Before examines how the videogames industry's retail, publishing, technology design, advertising and marketing practices actively produce obsolescence, wearing out and retiring old games to make way for the always new, just out of reach, 'coming soon' title and 'next generation' platform. Set against the context of material deterioration and the discursive production of obsolescence, Best Before examines the conceptual and practical challenges faced within the nascent field of game preservation. Understanding videogames as rich, complex and mutable texts and experiences that are supported and sustained by cultures of gameplay and fandom, Best Before considers how - and even whether - we might preserve and present games for future generations.