Global-local Dialogues in Fairy Tales for Young Readers
Author: Anna Katrina Gutierrez
Publisher: John Benjamins Publishing Company
Mixed Magic -- Editorial page -- Title page -- LCC data -- Table of contents -- Table of figures -- Acknowledgments -- Introduction -- 1. Understanding glocalization and fairy tales -- 1.1 Global connections: An overview -- 1.1.1 Imagining the global, the local, and the glocal -- 1.2 A cognitive understanding of glocalization -- 1.2.1 An overview of important terms -- 1.2.2 The cognitive blending of global and local -- 1.3 Glocalization, children's literature, and subjectivity -- 1.4 Reading the glocal -- 1.5 Approaches to subjectivity: Mixing Eastern and Western perspectives -- 1.6 Glocal relationships in children's literature -- 1.7 Spotlight on the fairy-tale network -- 2. Glocal fairy-tale retellings -- 2.1 The nation re-imagined: A mishmash of scripts -- 2.2 The immigrant's story: Living in the blend of East and West -- 2.3 Metamorphosis and the deconstruction of stereotypes -- 2.4 Subjectivity at the intersection of fairy tale, history, and globalization -- 2.5 Origins of nation reimagined: War and folktale -- 2.6 Mishmash fairy tale scripts: A deconstruction of colonial mentality -- 2.7 Reshaping the postcolonial child into the glocal child -- 2.8 From cultural diversity to cultural hybridity: The glocal script -- 3. "Can we be compassionately blended?" -- 3.1 Constructing Orient and Occident -- 3.2 Orientalization as a script and as a space -- 3.3 The forbidden chamber and the Beast's palace -- 3.4 The orientalization of Beauty and the Beast and Bluebeard: An English tradition -- 3.5 "Bluebeard" I: Constructing the orientalized space through words and pictures -- 3.6 "Bluebeard" II: Blending orientalized illustrations with a Western narrative -- 3.7 "Bluebeard" III: The forbidden chamber and the destruction of the monstrous oriental -- 3.8 "Beauty and the Beast" I: Orientalized illustrations
As night falls, Chihiro finds out she's in a world of ghosts, demons, and strange gods. Ten-year-old Chihiro and her family are on their way to their new home. Dad takes a wrong turn, though, and they become lost in a forest. Eventually they find their way to a strange abandoned amusement park. Chihiro wanders off. As night falls, Chihiro finds out she's in a world of ghosts, demons, and strange gods. A mysterious boy, Haku, tells her that to survive Chihiro must find work. She must go down to the boiler room and seek out an old man named Kamaji...