Surf to Skate - Volume 2 picks up where the first tome left off. In the 70s skateboarding gear made quantum leaps in performance and aesthetics. On the performance side, experimentation ruled the decade. The polyurethane wheel forever obsolesced the clay and metal models of the 60s. Meanwhile, the decks grew larger as manufacturers tried different materials ranging from plywood to fiberglass and composites of the two. On the aesthetic front, skateboarding had become a lifestyle with a fashion of its own. Textile patterns, wild colours and Hawaiian themes all co-mingled, projecting a casual lifestyle.
A Guide to Programs Currently Available on Video in the Areas Of: Movies/entertainment, General Interest/education, Sports/recreation, Fine Arts, Heal
Author: Thomson Gale
Publisher: Gale Cengage
Category: Performing Arts
From classroom aids to corporate training programs, technical resources to self-help guides, children's features to documentaries, theatrical releases to straight-to-video movies, The Video Source Book continues its comprehensive coverage of the wide universe of video offerings with more than 130,000 complete program listings, encompassing more than 160,000 videos. All listings are arranged alphabetically by title. Each entry provides a description of the program and information on obtaining the title. Six indexes -- alternate title, subject, credits, awards, special formats and program distributors -- help speed research.
This book considers the unique perspective found in the sport of surfing for reconsidering questions in the philosophy of sport. Through the lens of surfing Brennan explores questions of ethics, aesthetics, gender equality, the nature of sport, Olympism, technology, and the good life.
The A-Z of MSX Games: Volume 2 features reviews of three different games for each letter of the alphabet. The games range from the very earliest releases at the start of the eighties to the modern homebrew games of today. This book shows you just how diverse the library of titles is for the MSX and how it helped revolutionise the home computer market in Japan and parts of Europe.
The A-Z of Commodore 64 Games: Volume 2 features reviews of three different games for each letter of the alphabet. The games range from the very earliest releases in the early 80s to the modern homebrew games of today. This book shows you just how diverse the library of titles is for the Commodore 64 computer and how it became one of the most popular computers of all time.
The A-Z of Commodore Amiga Games: Volume 2 features reviews of three different games for each letter of the alphabet. The games range from the very earliest releases in the mid 80s to the modern homebrew games of today. This book shows you just how diverse the library of titles is for the Amiga range and how it became one of the most popular home computers of all time.
This book examines the cultural, political, and social implications of surfing and street skateboarding by drawing on critical cultural studies, political philosophy, postcolonial studies, urban sociology, and poststructuralist theory to analyze and render everyday performances as critical theoretical gestures.
"A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction"--T.p.
Now with a new page design, this international directory describes awards given for achievements in virtually every field of endeavor. Awards are listed alphabetically by the name of the administering organization, followed by alphabetical listings and descriptions of each of the awards it offers. Each volume contains organization, award, and subject indexes for quick reference. This reference now includes e-mail addresses and URLs.