Hildegunst von Mythenmetz, hailed as Zamonia's greatest writer, is on vacation in Lindworm Castle when a disturbing message reaches him, and he must return to Bookholm to investigate a mystery. The magnificently rebuilt city has once again become a metropolis of storytelling and the book trade. Mythenmetz encounters old friends and new denizens of the city--and the shadowy "Invisible Theater." Astonishingly inventive, amusing, and engrossing, this is a captivating story from the wild imagination of Walter Moers.
The search for the author’s identity takes Yarnspinner to Bookholm—the so-called City of Dreaming Books. On entering its streets, our hero feels as if he has opened the door of a gigantic second-hand bookshop. His nostrils are assailed by clouds of book dust, the stimulating scent of ancient leather, and the tang of printer’s ink. Soon, though, Yarnspinner falls into the clutches of the city's evil genius, Pfistomel Smyke, who treacherously maroons him in the labyrinthine catacombs underneath the city, where reading books can be genuinely dangerous. In The City of Dreaming Books, Walter Moers transports us to a magical world where reading is a remarkable adventure. Only those intrepid souls who are prepared to join Yarnspinner on his perilous journey should read this book. We wish the rest of you a long, safe, unutterably dull and boring life!
In this new Zamonian adventure, Optimus Yarnspinner, a young writer, inherits from his beloved godfather an unpublished short story by an unknown author. The search for the author’s identity takes Yarnspinner to Bookholm—the so-called City of Dreaming Books. On entering its streets, our hero feels as if he has opened the door of a gigantic second-hand bookshop. His nostrils are assailed by clouds of book dust, the stimulating scent of ancient leather, and the tang of printer’s ink. Soon, though, Yarnspinner falls into the clutches of the city's evil genius, Pfistomel Smyke, who treacherously maroons him in the labyrinthine catacombs underneath the city, where reading books can be genuinely dangerous. In The City of Dreaming Books, Walter Moers transports us to a magical world where reading is a remarkable adventure. Only those intrepid souls who are prepared to join Yarnspinner on his perilous journey should read this book. We wish the rest of you a long, safe, unutterably dull and boring life!
A delightfully illustrated cult novel, literary satire and epic adventure. 'Within the first 15 pages I was carried away by the sheer craziness of it all. Some Minipirates find a baby bear with blue fur inside a walnut shell floating on the ocean towards a giant whirlpool. They rescue him and teach him about knots and waves, and that a good white lie is often considerably more exciting than the truth. Then, when he outgrows their ship to such an extent that he is in danger of sinking it, they abandon him on an island with a bottle of seaweed juice and a loaf of seaweed bread. Thus Bluebear comes to the end of his first life and embarks on his second. By the end of the book, he has expended exactly half of his 27 lives. Again and again, Moers confounds our expectations as the narrative twists and turns, travels backwards and forwards in time. Part science fiction, part fairy tale, part myth, part epic, the book is a satire on all these genres and so constantly satirises itself. Very amusing' - Daily Telegraph
Rumo is a little Wolperting who will one day become the greatest hero in the history of Zamonia. Armed with Dandelion, his talking sword, he fights his way across Overworld and Netherworld, two very different realms chock-full of adventures, dangers, and unforgettable characters: Rala, the beautiful girl Wolperting who cultivates a hazardous relationship with death; General Ticktock, the evil commander of the Copper Killers; Ushan DeLucca, the finest and most weather-sensitive swordsman in Zamonia; Volzotan Smyke, the corpulent Shark Grub; Rolv of the Forest, a Wolperting who can pass through the White Fire; Yggdra Syl, the guardian of the Nurn Forest and its talkative animals; Professor Abdullah Nightingale, inventor of the Chest-of-Drawers Oracle; and, the worst of luck, the deadly Metal Maiden.
The epic adventures of a twenty-seven-lived seagoing bear from the fantasy world of Zamonia, featuring events from his first thirteen-and-a-half lives, which involve such figures as the Spiderwitch and the Troglotroll.
In the wake of the breakout successes of Walter Moers's The 13 1 Lives of Captain Bluebear, Rumo & His Miraculous Adventures, and The City of Dreaming Books, Moers is back with this fourth book, the tumultuous tale of a little boy and his encounter with D In a world between legend and dream, A Wild Ride through the Night describes the exhilarating and comic adventures of his twelve-year-old protagonist Gustave, a boy who aspires one day to be a great artist. When a disaster at sea puts Gustave in the uncompromising hands of Death, he has the choice to give up the ghost or take on a series of six impossible tasks. Gustave embarks on a strange and perilous journey during which he must save a princess from an angry dragon, pull a tooth from the Most Monstrous of All Monsters, fly over the moon, and even, somehow, meet his own self. Will Gustave's creativity and imagination be able to save him from his fate?
The mythical land created by Walter Moers, whose work has been compared to J.K. Rowling, Douglas Adams, and Shel Silverstein have achieved raucous critical acclaim and created hundreds of thousands of die-hard fans here and all over the world. Now Moers returns with a fourth "relentlessly whimsical" fantasy (Library Journal).
A powerful magician returns to New York City and reluctantly finds himself in the middle of a war between the city’s two most powerful witches. “It would help if you did not think of it as magic. M certainly had long ceased to do so.” M is an ageless drifter with a sharp tongue, few scruples, and the ability to bend reality to his will, ever so slightly. He’s come back to New York City after a long absence, and though he’d much rather spend his days drinking artisanal beer in his favorite local bar, his old friends—and his enemies—have other plans for him. One night M might find himself squaring off against the pirates who cruise the Gowanus Canal; another night sees him at a fashionable uptown charity auction where the waitstaff are all zombies. A subway ride through the inner circles of hell? In M’s world, that’s practically a pleasant diversion. Before too long, M realizes he’s landed in the middle of a power struggle between Celise, the elegant White Queen of Manhattan, and Abilene, Brooklyn’s hip, free-spirited Red Queen, a rivalry that threatens to make New York go the way of Atlantis. To stop it, M will have to call in every favor, waste every charm, and blow every spell he’s ever acquired—he might even have to get out of bed before noon. Enter a world of Wall Street wolves, slumming scenesters, desperate artists, drug-induced divinities, pocket steampunk universes, and demonic coffee shops. M’s New York, the infinite nexus of the universe, really is a city that never sleeps—but is always dreaming.