Comics Based on the Greatest Tweets of Our Generation
Author: Mike Rosenthal
Publisher: Chronicle Books
From a simple, brilliant premise—to create comics from the weirdest and funniest tweets around—artist Mike Rosenthal (@VectorBelly) has crafted a hilariously surreal world that has attracted over a million followers to his blog Twitter: The Comic. Each carefully curated tweet delivers concentrated humor in the language of the Internet, reproduced in the comics with typos and all. As envisioned by Rosenthal, each comes to life through a bizarrely recognizable cast of bassoon-playing cops, sarcastic teens, bear MDs, clueless dads, potential insect overlords, and more. Featuring more than 120 of these comics, including dozens unique to this book, Twitter: The Comic (The Book) is a dementedly funny vision of our strange online age.
Millions of Internet users have fallen in love with the Twitter microblogging service, which can engage customers, promote products, and monitor what is being said about brands. This text serves as a field guide to this powerful, flexible business tool.
Fifty female trailblazers of yesterday and today get a four-color sequential tribute in Femme Magnifique. This collection features three-page short stories about women from the arenas of pop music, politics, art, and science. From astronauts and archaeologists to muckrakers and mathematicians, Femme Magnifique will stimulate and educate. Part mini biopic, part personal inspiration, this collection also features new material including a foreword by Cindy Whitehead, behind-the-scenes process pages, and more! Creators from South Africa, India, England, Denmark, the U.S. and other locales converge to share stories of personal heroines Kate Bush, Octavia Butler, Rumiko Takahashi, Ada Lovelace, Misty Copeland, Margaret Sanger, Michelle Obama, Sally Ride, Harriet Tubman, and more! Comic book luminaries Gail Simone, Kelly Sue DeConnick, Bill Sienkiewicz, Kieron Gillen, Sanford Greene, Jill Thompson, Gilbert Hernandez, Gerard Way, and Marguerite Bennett, to name a few, lend their talents to a celebration of kickass women who are truly magnifique.
Learn How to Build Applications with the Twitter API
Author: Kevin Makice
Publisher: "O'Reilly Media, Inc."
This groundbreaking book provides you with the skills and resources necessary to build web applications for Twitter. Perfect for new and casual programmers intrigued by the world of microblogging, Twitter API: Up and Running carefully explains how each part of Twitter's API works, with detailed examples that show you how to assemble those building blocks into practical and fun web applications. You'll also get a complete look at Twitter culture and learn how it has inspired programmers to build hundreds of tools and applications. With this book, you will: Explore every component of a Twitter application and learn how the API responds Get the PHP and MySQL code necessary to build your own applications, with explanations of how these ingredients work Learn from real-world Twitter applications created just for this book Discover the most interesting and useful Twitter programs--and get ideas for creating your own--with the book's Twitter application directory Twitter offers a new way to connect with people on the Internet, and Twitter API: Up and Running takes you right to the heart of this technology. "Twitter API: Up and Running is a friendly, accessible introduction to the Twitter API. Even beginning web developers can have a working Twitter project before they know it. Sit down with this for a weekend and you're on your way to Twitter API mastery."--Alex Payne, Twitter API Lead "Twitter API: Up and Running is a very comprehensive and useful resource--any developer will feel the urge to code a Twitter-related application right after finishing the book!"--The Lollicode team, creators of Twitscoop
Seventh in a series designed to teach technology by integrating it into classroom inquiry. The choice of hundreds of school districts, private schools and homeschoolers around the world, this nine-volume suite is the all-in-one solution to running an effective, efficient, and fun technology program for kindergarten-eighth grade (each grade level textbook sold separately) whether you're the lab specialist, IT coordinator, or classroom teacher. The 32-week technology curriculum is designed with the unique needs of middle school technology IT classes in mind. Textbook includes: * 287 images * 34 assessments * 12 articles * Grade 6-8 wide-ranging Scope and Sequence * Grade 6-8 technology curriculum map * 32 weeks of lessons, taught using the 'flipped classroom' approach * monthly homework (3rd-8th only) * posters ready to print and hang on your walls Each lesson is aligned with both Common Core State Standards and National Educational Technology Standards and includes: * Common Core Standards * ISTE Standards * essential question * big idea * materials required * domain-specific vocabulary * problem solving for lesson * time required to complete * teacher preparation required * steps to accomplish goals * assessment strategies * class warmups * class exit tickets * how to extend learning * additional resources * homework (where relevant) * examples * grading rubrics * emphasis on comprehension/problem-solving/critical thinking/preparing students for career and college * focus on transfer of knowledge and blended learning, collaboration and sharing Learning is organized into units that are easily adapted to the shorter class periods of Middle School. They include: · * Coding/Programming · * Debate · * Desktop Publishing · * Digital Citizenship · * Digital Tools in the Classroom · * Financial Literacy · * Genius Hour · * Google Earth Lit Trip · * Image Editing · * Keyboarding · * Khan Academy · * Online Image Legalities · * Presentation Boards · * Problem Solving · * Screenshots, Screencasts, Videos · * Search/Research · * Slideshows · * Spreadsheets · * Visual Learning, Infographics · * Web-based Tools · * Word Processing Summative · * Write an Ebook · * Writing with Comics, Twitter, More Additionally, Units are collected under Themes. Teachers can adopt several themes per grading period or break them up throughout the year. Themes include: · * Math · * Productivity · * Search/Research · * Speaking and Listening · * Writing · * Year-round What's different from the 6th edition--why should you upgrade? Consider these changes: * aligned with computers, iPads, Chromebooks * perfect for both classroom and tech teachers * calls out higher order thinking skills * lists new and scaffolded skills in each lesson * shows academic applications for projects * perfect for project- and skills-based learning * highlights collaboration * warm-up and exit tickets for each lesson * includes a comprehensive list of assessments * lots more images and how-to’s * includes curriculum map—by year and month * includes Hour of Code lesson for each grade Want this book free? Purchase the student workbooks for this grade level. We'll send it to you. Questions? [email protected]
The sweeping story of cartoons, comic strips, and graphic novels and their hold on the American imagination. Comics have conquered America. From our multiplexes, where Marvel and DC movies reign supreme, to our television screens, where comics-based shows like The Walking Dead have become among the most popular in cable history, to convention halls, best-seller lists, Pulitzer Prize–winning titles, and MacArthur Fellowship recipients, comics shape American culture, in ways high and low, superficial, and deeply profound. In American Comics, Columbia professor Jeremy Dauber takes readers through their incredible but little-known history, starting with the Civil War and cartoonist Thomas Nast, creator of the lasting and iconic images of Uncle Sam and Santa Claus; the golden age of newspaper comic strips and the first great superhero boom; the moral panic of the Eisenhower era, the Marvel Comics revolution, and the underground comix movement of the 1960s and ’70s; and finally into the twenty-first century, taking in the grim and gritty Dark Knights and Watchmen alongside the brilliant rise of the graphic novel by acclaimed practitioners like Art Spiegelman and Alison Bechdel. Dauber’s story shows not only how comics have changed over the decades but how American politics and culture have changed them. Throughout, he describes the origins of beloved comics, champions neglected masterpieces, and argues that we can understand how America sees itself through whose stories comics tell. Striking and revelatory, American Comics is a rich chronicle of the last 150 years of American history through the lens of its comic strips, political cartoons, superheroes, graphic novels, and more. FEATURING… • American Splendor • Archie • The Avengers • Kyle Baker • Batman • C. C. Beck • Black Panther • Captain America • Roz Chast • Walt Disney • Will Eisner • Neil Gaiman • Bill Gaines • Bill Griffith • Harley Quinn • Jack Kirby • Denis Kitchen • Krazy Kat • Harvey Kurtzman • Stan Lee • Little Orphan Annie • Maus • Frank Miller • Alan Moore • Mutt and Jeff • Gary Panter • Peanuts • Dav Pilkey • Gail Simone • Spider-Man • Superman • Dick Tracy • Wonder Wart-Hog • Wonder Woman • The Yellow Kid • Zap Comix … AND MANY MORE OF YOUR FAVORITES!
9th International Conference, CollabTech 2017, Saskatoon, SK, Canada, August 8–10, 2017, Proceedings
Author: Takashi Yoshino
This book constitutes the refereed proceedings of the 9th International Conference on Collaboration Technologies, CollabTech 2017, held in Saskatoon, SK, Canada, in August 2017. The 10 revised full papers presented in this book together with 6 short papers were carefully reviewed and selected from 37 submissions. The papers focus on topics such as: CSCW system architectures and applications; social computing; crowdsourcing; inter-cultural collaboration; collaborative communication systems; embodied collaboration systems; shared virtual/augmented environments; smart devices for collaboration; computer supported collaborative learning (CSCL); collaborative entertainment systems; computer supported cooperative design (CSCD); and social science studies on collaboration.
This is the first volume to focus on the role of media in processes of linguistic change, one of the most contested issues in contemporary sociolinguistics. Its 17 chapters and five section commentaries present cutting-edge research from variationist and interactional sociolinguistics, media linguistics, language ideology research, and minority language studies. The volume advances our understanding of linguistic change in a mediatized world in three ways. First, it introduces the notions of sociolinguistic change and mediatization to create a broader theoretical framing than the one offered by ‘the media’ and ‘language change’. Second, it takes the discussion beyond the notions of ‘influence’ and ‘effect’ and the binary distinction of ‘media’ vs. ‘community language’. Third, it examines the relation of sociolinguistic change and mediatization and from five complementary viewpoints: media influence on linguistic structure; media engagement in interaction; change in mass and new media language; language-ideological change; and the role of media for minority languages. Bringing these strands of sociolinguistic scholarship together, this volume examines their shared references and common lines of thinking.